Suggestions for new mutators

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

Gabbakeisen

FNG / Fresh Meat
Dec 10, 2011
177
0
0
So many cool ideas here, here's another if someone can do it...

Jack of all trades, master of none:
only one of each perk & one of each weapon & players can only use off perk weapons. Bwaahahahahaaa! (not sure about limiting pistol/knife as well or leaving them as is?)

Its also perfectly feasable with off perk m32 fp takedowns and off perk m14ebr/xbow scrake kills, in fact a sharp can also combo a scrake with a hunting and katana :)
 
Last edited:

Don Draper

Grizzled Veteran
Sep 6, 2011
828
432
63
Melbourne Australia
Kind of like the person who mentioned a 1 in 10 exploding clot against zerks.

Mine is like that, but milderer.

Say 1 in in 10 Clots can grapple a zerker. This would slightly add to the Zerk difficulty. maybe even one in 7.
 

a1eat0r

FNG / Fresh Meat
Feb 26, 2013
213
2
0
Wouldn't it be better to let them join but force them to join as spectator?
Probably. But then the mutator should also prevent newly joined spectators from entering the game during the trader time. And some servers don't have spectator slots, in which case some kind of message should be shown (e.g. "Wait %x seconds to join this server.")
 

a1eat0r

FNG / Fresh Meat
Feb 26, 2013
213
2
0
Does the "This server does not allow late joining" already kinda do this?
I haven't noticed the "no late joiners" message actually cause anything to happen during games, so I've always thought it's just a message. A quick search suggests that it prevents players from spawning, not joining, which would only make every late joiner a guaranteed faked player.
 

nutterbutter

FNG / Fresh Meat
Feb 8, 2010
2,010
1,281
0
Give me Head: Here
That mag is dirty: Here



And the Seven percent solution. WOW dude, that's awesome. One thing I didn't consider that makes perfect sense if if one of those invulnerable clots grabs a non-zerker player, that player is screwed. I was playing on farm, was grabbed and that was it. :) Way cool.

"That mag is dirty" is unreal. I've got the habit of reloading all of the time and watching ammo literally drop makes it a great challenge.

"Give me head" isn't too tough because I've got 140k headshots so I'm somewhat accurate, but I can't imagine playing biotics with 6 players on HoE. I can see quick wipes all of the time.

Really impressive work. These mutators are incredible.
 

Zombie Overlord

FNG / Fresh Meat
Jul 15, 2012
713
0
0
San Diego, California, USA
And the Seven percent solution. WOW dude, that's awesome. One thing I didn't consider that makes perfect sense if if one of those invulnerable clots grabs a non-zerker player, that player is screwed. I was playing on farm, was grabbed and that was it. :) Way cool.

"That mag is dirty" is unreal. I've got the habit of reloading all of the time and watching ammo literally drop makes it a great challenge.

"Give me head" isn't too tough because I've got 140k headshots so I'm somewhat accurate, but I can't imagine playing biotics with 6 players on HoE. I can see quick wipes all of the time.

Really impressive work. These mutators are incredible.

All the older Battlefield games used mags in reloading, you had 4 mags and if you reloaded earlier you would waste a mag. It's fun seeing the new Battlefield games lowering the awesome-tactical thinking to cater to CoD scrubs. KF at first looked like that too when I saw the mag count for reloading so I would instinctly avoid reloading until I was near empty in my mags (I was an incredible scrub back in my noob days).
 

matttthias

FNG / Fresh Meat
Mar 5, 2010
174
9
0
Austria
www.team-gmk.com
Seven percent solution isnt finished because it seems like the function NetDamage doesnt care about headshots and headhealth. so if you score a headshot on such a clot it will still die even if his health doesnt drop...

i'll try to fix that issue and find a way to not get grabbled by such a clot :)
 

nutterbutter

FNG / Fresh Meat
Feb 8, 2010
2,010
1,281
0
Okay so maybe i'll try to fix it but first i'll continue making some muts from the list ;)

Feets don't fail me now: Here

Dude, that is awesome. I played it on hard and while the big mobs were easy, it was the swarm of smaller mobs that was the problem. Jumping still works which is perfect. Shotgun recoil will still move the player a small amount. This is great because while it will move a player out of position, it allows the player to move small amounts. This came in handy while I was running to position and got locked a little short of the hall. Great fun. I can't imagine Patty on HoE with this.

Awesome work dude.