[Suggestion] Take the load off of client CPU as much as possible

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atomMan

FNG / Fresh Meat
Sep 1, 2011
209
34
0
Place more burden on server + client GPU

For most of population GPUs are ATM underused and CPUs are getting hammered.

With current state of RO2, we need i7 and GTX260 to run it properly.

This is a huge hardware discrepancy, requiring newest CPU and several generation old mid range GPU.

Give better multithreading to multi core ppl,
but don't forget dual core folks either.

Precache more, 90%+ people have 4GB+ of RAM.

Give Nvidia people hardware accelerated Physx, OpenCL for AMD.
This alone should take some of the load of the CPU.
 

MrHello

FNG / Fresh Meat
Sep 2, 2011
537
122
0
Writing for OpenCL and other things takes a lot more work than just "using it".
 

atomMan

FNG / Fresh Meat
Sep 1, 2011
209
34
0
Thanks...


For letting us know there is no _Gif_OpenCL() free performance for everyone c++ function, and that it actually requires work.
 

MrHello

FNG / Fresh Meat
Sep 2, 2011
537
122
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They don't have access to the source, do they? Afaik, they only use the UDK with unreal script.
 

MrHello

FNG / Fresh Meat
Sep 2, 2011
537
122
0
Ah, well that's great. I didn't think they had access to change the way resources were loaded and memory was managed, this is great news!

So there is actually hope that the performance could be fixed ^_^.

Are both of you programmers then? What's your favourite IDE for C++?
 

aop

FNG / Fresh Meat
May 28, 2006
242
67
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Place more burden on server + client GPU
Check the dedicated server support forum. Servers are already hammered to hell and back, 64 player server requires ****load of CPU power.

UE3 engine is pretty CPU bound and most games using it are corridor shooters, I think the CPU bottleneck is made worse by enormous maps in RO2.
 

Actin

FNG / Fresh Meat
May 19, 2009
1,453
250
0
Netherlands
Check the dedicated server support forum. Servers are already hammered to hell and back, 64 player server requires ****load of CPU power.

UE3 engine is pretty CPU bound and most games using it are corridor shooters, I think the CPU bottleneck is made worse by enormous maps in RO2.

He meant for both client and server side to use more GPU than CPU; not transfer loads from clients CPU to servers CPU

I am no expert at programming, but I don't think it's easy to transfer parts of the game from the CPU to GPU. Also the GPU of my card (5850) has a larger strain than my CPU (Core i5), so maybe it's only at some pc's that this is true.
 

Frostedflames

FNG / Fresh Meat
Aug 29, 2011
55
2
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Agreed I was running this on everything on ultra but the new maps just lag me I put it on high and now it is rediculously smooth
 

FBX

FNG / Fresh Meat
Aug 17, 2006
238
42
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The game engine already uses dynamic loading like what is used on the consoles, which themselves have very limited resources compared to what a modern gamer PC has.