Suggestion for the radar

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Zetsumei

Grizzled Veteran
Nov 22, 2005
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Since the radar wasn't replaced with the peripheral vision indicator but both exist next to each other.

It would be nice if players could enable an ability to showcase the name of friendly players inside that radar. That would make it easier to communicate. A lot of the times you see a player, and know that he's there but without his name its hard to communicate over voip. Currently you often need to directly look at a player for a while so his name will popup, and this often means that it's already too late to warn someone.

Next to that if a friendly dies, it would be nice to not have him disappear immediately on the overhead map but rather have him stay there for a few seconds as a still dot. (only for people that already had him show up in their mini map). So that you do not immediately know someone got stabbed.


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As well on another topic, I'm often annoyed by the names of friendly soldiers popping up in my view when they are in front of me blocking my view.

It would be nice if a player could optionally select in the menu to only show friendly player names when pressing the hud on demand / tactical view button. So I could press that and without a delay instantly see the names of friendly players within a certain radius of myself. So I could easily talk to someone when needed, while not having names blocking my view when I'm walking with a group of friendlies.
 
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Mormegil

FNG / Fresh Meat
Nov 21, 2005
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I like it. I also hope they do as in Unreal Tournament, where you see the character's mouth moving when they talk. That'll help identify who's speaking - or have an icon appear above them when you can't see their face from the front.
 

Zetsumei

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Nov 22, 2005
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Even in hard core/realism mode?

The answer to that question is "probably not", so the radar (minimap) will probably only be there in relaxed realism.

Ok I think I gave up on reading all the posts after about page 6, but there are a few misconceptions that I think are easy to clear up:

1) Death messages. Currently we have 3 death message settings, normal, delayed, and off. We'll probably add a couple more before release such as your own kills only, etc. Additionally, death messages DO NOT display the distance for a person killing you or someone else. Death messages ONLY display distance for your own personal kills. And having been playing with them like this for almost 2 years now, I can report that it has absolutely NO impact on gameplay. It is just fun to know how far away someone was when you killed them.

2) Map/MiniMap - The mini map/overhead map does not just show you enemy players, even if you can see them. It only shows you friendly players, and where your squad mates/squad leader are. And yes its not 100% realistic, but it makes teamplay a lot easier if you are playing with pubbers or people you don't know.

3) Peripheral indicators - some people have mentioned taking issue with peripheral indicators being in the middle of their screen. The peripheral indicators are NEVER in the middle of your screen, but rather are only ever on the very edge. They represent the view outside the edges or your screen, which represents the 50% of your normal real world FOV that the computer screen doesn't render. They are only there to show you that there is some sort of threat outside what the screen could render, but what you could see in real life. They are pretty subtle, and scale down with distance, so if a threat is far away, then the icon on the edge of your screen is tiny. They are so subtle in fact, that most people miss them when they first play the game. Some even miss them after you point them out. You basically have to kind of train yourself to pay attention to them.

4) Game Modes (Realism and Relaxed Realism) - There are actually going to be 3 server modes. Relaxed Realism, Realism, and Custom. Relaxed realism will have everything turned on, full death messages, minimap, etc and be what most people coming from games like COD or Battlefield are likely to play. Realism is the mode that I would play, and will have delayed death messages, probably no minimap, and have some of the hud helps and hints turned off. It will probably retain peripheral action indicators though, and any feature that actually makes the game more realistic (or in Zetsumei's terms, more "functionally realistic"). Finally there will be Custom mode. Custom mode will be whatever the server admin wants. If the server admin wants to go insano crazy "visual realism" or hardcore realism all the way up to relaxed realism they'll be able to turn off/on pretty much anything we have an option for. So gamers can either get the out of the box vanilla Realism or Relaxed Realism gameplay, or the customized gameplay that a server admin wants. And they should be able to easily determine what setup a server is running in the server browser.

Ok, now get back to beating each other up over who has the "right" view on what realism is ;)
 
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FlyXwire

FNG / Fresh Meat
Feb 1, 2006
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It would be nice if players could enable an ability to showcase the name of friendly players inside that radar. That would make it easier to communicate.
I like this idea too, and it would be useful for those wanting to address someone in-game even via text too.
 

Fedorov

FNG / Fresh Meat
Dec 8, 2005
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It would be nice if players could enable an ability to showcase the name of friendly players inside that radar. That would make it easier to communicate.

I think its quite a nice idea, if the friendly radar is there for enhance the squad tactical gameplay, wouldn't hurt to further enhance it by displaying the names too.
 

Reise

FNG / Fresh Meat
Feb 1, 2006
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"Probably" or not, it was stated that there will be a custom option to remove all of it if you're that bothered by it.

Anyway, I'm in favor of keeping nametags out of my face. If they can work on the minimap, then great. It feels like we've had this discussion before, though.
 

=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
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I'm not sure if it is mentioned elsewhere, but the friendly indicators in the mini-map, will that only show friendlies if you have actually seen them, they are in your FOV or they are adjacent to you? In other words, only known friendlies and not those behind walls, in other buildings, etc...
 

Zetsumei

Grizzled Veteran
Nov 22, 2005
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I'm not sure if it is mentioned elsewhere, but the friendly indicators in the mini-map, will that only show friendlies if you have actually seen them, they are in your FOV or they are adjacent to you? In other words, only known friendlies and not those behind walls, in other buildings, etc...

From the original mention it shows those behind walls etc as well, with as reasoning because you could hear them. The fov system will most likely only show up soldiers in your sight. Which is the reason why I would at the least like it if soldiers in the minimap stay on the minimap for a while after their death so you cannot deduct anything from it.
 

Mormegil

FNG / Fresh Meat
Nov 21, 2005
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As nice as it would be to have names on the radar, it's pretty small and in the corner. I can't imagine they could fit players names on it.

Maybe they could be displayed when you bring up the full size map (but still see the local people only).
 

Zetsumei

Grizzled Veteran
Nov 22, 2005
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As nice as it would be to have names on the radar, it's pretty small and in the corner. I can't imagine they could fit players names on it.

Maybe they could be displayed when you bring up the full size map (but still see the local people only).

There are plenty solutions for that you could display for instance numbers in the radar. And next to that have a legend. Or have arrows with names pointing towards it.
 

Nezzer

FNG / Fresh Meat
Feb 3, 2010
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I think only friendlies that are in our FOV should be shown in the mini-map. At least this makes it a bit more realistic.