Dheepan said:
And again I think more of you should play the class, because although the ptrd gives you a chance against tanks it doesn't make you a tank destroyer. It's a very limited and strategic weapon as is, which takes a lot of skill to learn how to use.
I do play the class especially on Berezina and usually Im right at the top of the list even though I hardly ever play on the Soviet side (as infantry anyways).
"The PTRD takes skill" and you have to "learn how to use it"
*Screams and slowly rippes his hair out
You want to down a Panzer then aim for the PzIII/PzIV viewing slit (slightly under and to the left) at any range for a 1 shot kill aim for the sides around the shovel and a wonderful 2 shot kill. Aim for the rear of a Tiger I again an amazing 2 shot kill. The only thing you have to do is stay clear of the MG fire. If you can do that stay still on your belly for long periods of time as well as aiming then you will be more than successful with the PTRD . If anyone still has trouble using the PTRD I suggest you look over the data sheets which illustrates these "weak spots" on tanks. Right now with the addtion of the binocs an update ago its even easier to spot these weak spots on tanks from long distances making the PTRD even more dangerous than ever. There was a PTRD Demo that showed a guy killing every tank ethier a single or a couple of shots although I can find it it should be easy to make one.
Dheepan said:
the ptrd is both over powered and at the same time not close to being equal to german antitank classes.
It should never be anywhere close to the German antitank class. Simple reason
PF 60:200mm at 100m
PTRD: 35mm at 100m
Also this game is ment to be realistic just because 1 side has a weapon does not mean the other should get a "counter". All it means is you have to work harder as a team to win.
Dr.Peter Venkman said:
hernia after a T34 blew up my angled Tiger I today.
Me too a Kv-1s 1 shot killed me on my frontal armor!
Dr.Peter Venkman said:
I propose removing the PTRD completely and making more russian tanks available when merited; Arad comes immediately to my mind.
Yes good idea.
Dheepan said:
more realistic without it's realistic targets (optics) is just as flawed
Not really even if these targets were in game:
1. The optics would be difficult to hit.
2. There would have to be a point system or no one would shoot the optics.
3. Targets like the crew would be invulnerble due to armor except in the PzIII/Stug III (sides only) and in PzIV F1/F2 (sides*) because of the PTRD's lack of penetration.
4. Other targets like the turret ring could be useful but Im not sure the PTRD could damage it and again there would have to be a point system for disabling tank parts.
5. adding these features would take alot of hard coding and testing.
but as I said first fix the weapon then if the engine allows add the new features. After all theres no point in upgrading a "broken" gun it would just make the situation worse.
*I doubt you can hit the tank crew from the rear because of the engine.