Anti tank greades? I thought those were satchels?
The Russians didn't really use anti-tank grenades, which is pretty funny considering all of the anti-grenade paste applied to German tanks.
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Anti tank greades? I thought those were satchels?
I would. 5 out of 6 or so of the people who want to tone down the PTRD in this thread have German derived nicknames:
Teufel Hund
Maus
Kuebel
Sichartshofen
Wolfstuka
Coincidence?
Accept it people have biases. I'll admit, I play Russian most of the time (check the Sig), which may be a reason I'd like to see the PTRD "toned down" when the tanks are also "toned down" with their impenetrable optics, invincible personnel armor, and adamantium suspension.
Weak spots??!Rameusb5 said:modify the PTRD so it penetrates exactly like it did historically, and not add in the tank weak points, the game will be EXACTLY as unrealistic as it is now, except the German players will gain an advantage.
I have an odd feeling most who complain about the PTRD tend to play German...
A small observation: Have you ever noticed that the German Halftrack (15mm) takes more shots to kill with a PTRD than a more heavily armored tank such as a Pz III L (front armor 50mm+20mm) which takes only 1 frontal shot to kill!??!
Yes, it should never kill a Tiger I or a Panther G period!!!!BeserkWraithlor said:You want to make the PTRD useless in Arad? Thats what you want? You can kill a Tiger in a COUPLE of shots? It takes like 6 shots in the rear, and like 10 to the sides.
BeserkWraithlor said:I made a thread about that. The Half Track has no ammo storage, and if you shoot the front, the Half Track will be useless, but it won't blow up. Shoot a car, it won't explode, it will just break and stop working. I have no idea how a Half Track will EXPLODE if you just shoot it, seeing that it carries no explosives.
You want to make the PTRD useless in Arad? Thats what you want? You can kill a Tiger in a COUPLE of shots? It takes like 6 shots in the rear, and like 10 to the sides.
lolRommel34 said:Use a tank (T-34) to kill other tanks not a piece of **** obsolete PTRD
Weak spots??!
These so called "weak spots" are behind armor (Im not talking about optics).
There is nothing in the half track that is going to get you a magical 1 hit kill.In addition, they need to look at the PTRD's ability to inflict damage on the 251, which is ALSO seriously fubar.
More like "fix the PTRD so it acts realistically" listrameusb5 said:Mormegil, please add two players with the name "Rommel" in them to your "Nerf the PTRD" list
"Nerf the PTRD" That would imply that I want to make it weaker than it was! I just want a Realistic PTRD thats all (after all I was under the impression that Red Orchestra is a "realistic" game). Just look at all the real accounts of the PTRD use and penetration data it was not an effective antitank weapon!Rameusb5 said:Mormegil, please add two players with the name "Rommel" in them to your "Nerf the PTRD" list.
Notice how the PTRD has massive muzzle flash.
There is nothing in the half track that is going to get you a magical 1 hit kill.
Those are all things tankers WANT AS WELL for realistic tank combat...
But that's a ways off, but the PTRD can be fixed now. Fix, it, now.
period.
I only said that it's silly to give the AT guy binocs you idiot.
I have an odd feeling that everyone who wants the PTRD as is tends to play on the Soviet side.
A small observation: Have you ever noticed that the German Halftrack (15mm) takes more shots to kill with a PTRD than a more heavily armored tank such as a Pz III L (front armor 50mm+20mm) which takes only 1 frontal shot to kill!??!