There seems to be 2 sides on the PTRD right now. One side saying they are too weak, and they cannot compare to the Panzerfaust and are too ineffective against tanks, and the other side, where they think PTRD is too powerful against tanks, and they shoudn't blow it up.
The side where they want the PTRD to ONLY damage the tank (and can never kill it) should remember this. In shooter games, people get satisfied and entertained when they kill something, but if the PTRD can only disable the tank, the player will find no fun, and get angry when a tank takes his kill. Nobody wants to work hard on something, and let somebody else take the work. Same thing for AT soldiers. There seems to be no joy in disabling a tank, and not getting your deserved score.
I say the PTRD should only wound lightly armored vehicles, and maybe even damage heavily armored tanks in the right spot, but won't be able to blow them up. Instead, the PTRD rounds can pierce through the tank and maim/kill the driver/commander. That way, the PTRD will be more realistic and weaker, and it will be more balanced and easier for people to find the tank's weak point.
Other Ideas and suggestions will be welcomed.
The side where they want the PTRD to ONLY damage the tank (and can never kill it) should remember this. In shooter games, people get satisfied and entertained when they kill something, but if the PTRD can only disable the tank, the player will find no fun, and get angry when a tank takes his kill. Nobody wants to work hard on something, and let somebody else take the work. Same thing for AT soldiers. There seems to be no joy in disabling a tank, and not getting your deserved score.
I say the PTRD should only wound lightly armored vehicles, and maybe even damage heavily armored tanks in the right spot, but won't be able to blow them up. Instead, the PTRD rounds can pierce through the tank and maim/kill the driver/commander. That way, the PTRD will be more realistic and weaker, and it will be more balanced and easier for people to find the tank's weak point.
Other Ideas and suggestions will be welcomed.
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