Suggestion for dropped weapons/ammo

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necropimp

FNG / Fresh Meat
Jan 27, 2006
590
1
0
takadi said:
thats why the extra ammo should be on a pouch in the body, the loaded ammo should remain in the gun, and the use key can be used where, when located onto a body with ammo, the person automatically begins a process of searching the body and collecting ammo, like the ammo boxes in BF1942 but with animation and a llittle more waiting.

again ragdolls are client side... making body searching something that won't work... becasuse while Jimmy6387 is searching the body of [EBGE]Zaitsev69 {WANG}xXxiPoodxXx is watching Jimmy6387 search an empty space because the body for him is in a different location

this is why having ammo/grenade pouches/belts/whatever fall instead of individual clips/mags is what i would like to see
 

M@X!MU$

FNG / Fresh Meat
Feb 28, 2006
13
0
0
Im also not too crazy about the flying ammo, BUT the developers may or may not see it that way or cant do anything about it.
If they can do something about it Im all for it.
If not I can deal whit it I guess.
 

Tzefanya

FNG / Fresh Meat
Mar 5, 2006
158
0
0
I'll begin looking at developing a mutator that will not drop your ammo when the gun is shot out of your hand (only when you are killed).