SU/SK Operation Sledgehammer

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PsychoPigeon

Grizzled Veteran
Mar 11, 2006
1,294
386
83
In Unreal


Description:
Operation Sledgehammer is a single objective 64-player Supremacy map that sets both sides attacking a bombed-out remote jungle base where MACV-SOG have been monitoring activity along the Ho Chi Minh trail. The goal is to create fun, 20 minute rounds, where players can rack up some kills and cause some chaos. The map features dynamic weather so each game is different, along with a few new art assets to help give the map a new feel. Although a fictional scenario, the name is taken from a real-life base.

Video:

Game Info:
Factions: U.S. Army vs PAVN
Round Timer: 20 minutes
Player Count: 64
Bots Supported

To play offline with bots type in console:

open vnsu-sledgehammer_v1
addbots 61

Downloads:
Supremacy Direct Download

Steam Workshop Supremacy Download


Skirmish Direct Download

Steam Workshop Skirmish Download

Credits:

Promo Art by Tom Wydeven
Envrionment Art & Scripting Support by Will Bullen


Feedback:

Useful info would be how often teams fight back and forth over the objective, how often is it the case one team holds it as soon as they capture it - 1/5 times, 4/5 times? And also if the game drags on and feels like it should have more objectives then the round timer needs to be reduced to perhaps 15 minutes to keep players focused and entertained.
 
Last edited:

Zachery Moe

FNG / Fresh Meat
Jun 30, 2017
19
4
3
Vermont, USA
Looks really cool. Have you considered posting on the subreddits to get people talking about it?

How the heck did you do dynamic weather? And where were the new assets? I didn't notice anything, but I probably just missed it.
 

PsychoPigeon

Grizzled Veteran
Mar 11, 2006
1,294
386
83
In Unreal
Hey

The new assets are a radio antenna, floor canvas, cargo netting around the ammo resupplies and a little SOG sign found in the communication bunkers. Good suggestion, I'll make a post on reddit too.
 

PsychoPigeon

Grizzled Veteran
Mar 11, 2006
1,294
386
83
In Unreal
It's not that kind of map, it's more of a king of the hill scenario, I wanted to give players some variation away from the 40 minute rounds currently in the game. I do have a Territory map in the works, but it's still a month or two away from being released.
 
Last edited:

PsychoPigeon

Grizzled Veteran
Mar 11, 2006
1,294
386
83
In Unreal
Updated VNSU to Version 2, link in first post.

Change List:

- Reduced round timer to 12 minutes to keep players focused and make the game more intense.
- Reduced reinforcement count to match new round time.
- Reduced objective capture time to 23s from 35s to help teams fight back and forth before a final win.
- Reduced target score slightly.
- Adjusted commander ability cool-downs to match new round timer.
- Tweaked respawn timers for both sides
 

PsychoPigeon

Grizzled Veteran
Mar 11, 2006
1,294
386
83
In Unreal
Updated VNSU to Version 3, link in first post.

Change List:

- Added ARVN
- Reduced PAVN respawn time to help give them better chances against spawn on squad leader
- Increased commander ability cool downs to lower spam