Stuka Strike

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[5.SS]Strother

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3x3cut3d brought this up in a different thread.


if you want atmosphere in the game..why not get the artillery operative,to bring in an air strike..using the ju-87 stuka


This would be awesome to see! Also the sounds and the sheer force of the explosions would be lovely! Just imagine about 3 of them screaming in and you see all the Russians running for cover. The maps that support the Ju87 would only have 1-3 strikes depending on the map.




 

FYROM

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Very rarely did a unit have control over individual aircraft, ie communication between the tanks/infantry directly to the pilot, "could you please bomb that tank over there please?" Aircraft would be assigned areas of the battlefield to patrol, and they'd take out any targets of opportunity they came across.

That's not to say that airstrikes wouldn't be neat to have, however they would be more of a random occurance. The map RO-Aksay in the mod had a Stuka that would randomly dive on the Russian positions and drop a small bomb (ie single arty strike), all the while wailing like a banshee and the text "Oh ****! Stuka!" coming up on screen in Russian. Definitely added a lot to the atmosphere ;)

I don't remember seeing any flying aircraft models ingame so far, the mod had several that would buzz over high above some maps sometimes, but it would be cool if some future maps had something like Aksay's Stuka, for example maybe Bondesvo.
 

Maschine Pistole-38

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FYROM said:
I don't remember seeing any flying aircraft models ingame so far, the mod had several that would buzz over high above some maps sometimes, but it would be cool if some future maps had something like Aksay's Stuka, for example maybe Bondesvo.

RO-Hedgehog had a damaged He-111 fly overhead at the begining of the map.
 

3x3cut3d

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Very rarely did a unit have control over individual aircraft, ie communication between the tanks/infantry directly to the pilot, "could you please bomb that tank over there please?"

how did blitzkrieg work then?..stuka's were air artillery,a key component of blitzkrieg..the thread was about atmosphere in game blowing a whistle etc

all i was suggesting was ,to hear the stuks'a above..just like you hear the shells coming in..no planes would be needed in game..just the sound of the stuka sirens wailing...instead of a boring whistle every 2 minutes :D
 

[5.SS]Strother

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Actually ground units did have direct contact with Stukas on occasion. On coordinated battles they had their radio channels tuned in and forward air controllers attached to the ground units would direct the stukas. I'm reading about the battle of stalingrad and on their way to the Volga the 6th army had direct control of the nearby luftwaffe, including the 109s and they were ordered to strafe tanks and infantry even though the pilots felt that they were too good to do it.
 

Deathsai

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[5.SS]Strother said:
Actually ground units did have direct contact with Stukas on occasion. On coordinated battles they had their radio channels tuned in and forward air controllers attached to the ground units would direct the stukas. I'm reading about the battle of stalingrad and on their way to the Volga the 6th army had direct control of the nearby luftwaffe, including the 109s and they were ordered to strafe tanks and infantry even though the pilots felt that they were too good to do it.

That would happen in higher engagements, not squad vs. squad battles.
 

malice

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This would only work on early war maps, the germans couldnt maintain the control over the air on any front by late war.
 

3x3cut3d

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who was the most decorated stuka pilot of the war?...
in what role was his stuka squadron assigned?
what front did he fight on?

then tell me stuka pilots were given the task of finding targets of of oppurtunity..i dont think so m8 :rolleyes:

i just think the sound of the stuka in game..if done right would bring alot more atmosphere to the game. this thread is about suggestions is it not?;)
 

malice

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3x3cut3d said:
who was the most decorated stuka pilot of the war?...
from my quick little searching it was Hans-Ulrich Rudel
http://en.wikipedia.org/wiki/Hans-Ulrich_Rudel
recieved germans highest award for military service, is credited with a hell of alot of ground kills and even some aircraft kills which doesnt sound like much but in a Stuka thats amazing, I mean that is a slow plane.

as far as plane to plane its Erich Hartmann, 352 planes shot down but thats in a 109
 

Maltodextrin

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Feb 12, 2006
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If I were to do Stukas, and air support...

The officer, or maybe even a special forward observer class, would select an airstrike position, and then, once he reached a radio, would call in an airstrike like arty.

After a longer period of time than a standard arty strike, the planes would come in. Controlled by an AI, the squadron would initially drop bombs, Stukas and other dive bombers from the top of the map, other planes from the side, then fly off map. Then the planes would return, and preform a set number of straifing runs on targets of opportunity, and finally fly off map for good. Planes would only target tanks, vehicles, and possibly fixed emplacements, like trenches. The planes would pick their own targets, and may attack friendly units, especially if they're near where the original strike zone was called in. Forward observers do not receive points in a standard fasion. If the airstrikes take out fewer tanks/vehicles than the number of planes in the squadron, but more than none, the FO recieves five points, more than the number of planes in the squadron, 10 points, more than double the number of planes in the squadron, 20 points. If more friendly tanks are killed than enemy, -10 points, if friendly tanks are killed, and no enemy tanks are, -20 points, or an automatic kick, depending on the server.

Forward observers would, if at a radio, be able to give simple commands to the attacking aircraft, such as "You're attacking friendlies, break off" and "enemy north/south/east/west of attack." If you ask me, officers should be able to change arty in the same fasion, between volleys.
 

[5.SS]Strother

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That would happen in higher engagements, not squad vs. squad battles.

I do believe that the engagements in the game are high enough priority to warrant 3-4 stukas to dive bomb once or twice.

I'd like to expand on maltrodextrin's ideas. I think after the bombing run they should come back and strafe the area that was designated for the bombs, or make it to where you only have 1-2 bombing runs you can call in and then the other runs are just straffing runs. With strafing runs a stream of bullets could pound a random spot in the designated area. It would be cool running along and hearing a plane fly in and see tracers smash around you and your buddy in front of you gets nailed. The strafe runs wouldn't be very effective but they would absoultely add to the atmosphere.
 

Denwad

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airstrikes should be dangerous to call however, imprecise at best

you wouldn't be able to tell the AI pilot to bomb that tank over there if there's a couple tanks as well in the vicinity, it would consider each vehicle ( EVEN IF ITS A FRIENDLY TANK ) in that general area where the target tank is and a roll of the dice would bring in the bomb/cannon run
 

[5.SS]Strother

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On occassion it would hit the enemy tank and it would be great for the atmosphere. I can just imagine seeing it on Basovka or what ever the trench one is. I can see them diving on the command bunker or the train station. If they were put into this map there wouldn't have to be so much artillery.
 

lonesalamander

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Mar 31, 2006
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Going off what Denwad said, perhaps players could designate an objective to attack, but beyond that, pilots would find their own targets (friendly or enemy).

ie: Player would call close air support on arad's north field, and the AI planes would attack any tanks in that area.