Stuka Dive Bomber

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Tiger2

FNG / Fresh Meat
Jun 13, 2008
501
144
0
I was playing RO 3.3 some time ago and found a scipted event on one multiplayer map. About 10 minutes into the match, a group of Stukas came in and bombed the city.

After playing this map 3 or 4 times, all of my friends knew when the Stukas arrive and which places they bomb. The thing is sometimes it created a very tense and exciting atmosphere.

For example one time as I reached the objective, I started taking fire from multiple directions and I thought that this would be the end... but then enter the Stukas.

I lay near the objective and the bombs narrowly missed me, but the sniper was not so lucky. The building is scripted to collapse when bombs hit against it and the guy stayed in the building with his sights trained at my position hoping to survive.

You can imagine how many interesting situations can arise with the scripted bomb runs. You could even vary the countdown to prevent people from knowing (i.e. in one match countdown is 7 mins, in the other its 10 etc.)
 

The_Emperor

FNG / Fresh Meat
May 9, 2009
1,088
186
0
Milkyway
This map is called Aksayb03, it was a nice map, if there was teamplay as it was needed to succeed against the defending Russians. In SP it's surely shocking and still cool if some boats crossing the Volga are bombed to shred by Ju 87b aircrafts. But on multiplayer this might cause fairness discussions why you got killed by the stuka attack oder not. I'd love to see some stuka flying implemented but as we all now those planes are fast and the maps have to be very large to give enough room.
Over maps featured, like VolgaB2, a constant katyusha shelling in the map, it was very atmospheric but the rockets didn't damage the players.
May be TWI will get it easier this time to script things in maps.
 

redorchestranoob

FNG / Fresh Meat
Nov 11, 2009
8
0
0
Maybe the Stuka's can come in every 6 minutes, by order of squad leader. He selects a different button for the Stuka attack and then points where he needs it. But then the Stuka are unstoppable, so we need to get some Flak Guns in here. PETERPAN'S ideas have inspired me
 

RedGuardist

FNG / Fresh Meat
Jun 14, 2006
1,697
349
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Like many times has been stated, that would be just way too unrealistic. Squad/platoon leaders could not call airstrikes. It just did not work that way back then. Also squad leader/platoon leader spotting artillery is not realistic. But it is a feature, which can be accepted. Mostly because of game play. Although it could be worked with to make it bit more realistic, taking more time etc.


You actually answered also to this question by yourself in another thread.:)

Please stop. This is not Counter Strike Source, this is a good game. Implementing your idea will ruin the game, thank God tripwire is smart....
 

OneBloodyHero

FNG / Fresh Meat
Sep 22, 2009
272
76
0
Canada
Yeah, it would be unrealistic to allow leaders to call in airstrikes. However, air-squadrons were usually tasked to provide air-cover or support for attacks or defense. So the developers could allow for certain maps and battles to have Stukas or Sturmoviks, or whatever, provide air-cover until they're shot down or time elapsed to how long they can stay. I think air-support, if implimented, should derive from the function of the map (historical battle) not from any individual calling it in.
 

gauss_

FNG / Fresh Meat
Oct 17, 2009
42
19
0
Germany
maybe the stuka could be a substution for artillery barrage on some maps, you call they in like arty, choose location with bionoculars and call them via radio.
 
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Tiger2

FNG / Fresh Meat
Jun 13, 2008
501
144
0
I dont think most of you understood.

I said that Stukas came in on their own, no one called them in. It was a scripted event that occurred about 10 minutes into the game on that map.

As far as "fairness" goes, players have full freedom of movement. Getting shot while crossing the Volga would be unfair, but if you can simply run to cover when you hear the approaching dive bombers, then its fair because the better players will survive.

For example you are out in the open on a large map getting shot by MGs. You cannot advance because of heavy fire and your Kar98 rifle's range is inferior to that of Maxim MGs. Now the IL-2s are due to reach the battle in 2 minutes and take you out if you do not get closer to the Russian positions. If you are close to the Russian positions, you are safe from aerial bombardment.
 
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gauss_

FNG / Fresh Meat
Oct 17, 2009
42
19
0
Germany
I dont think most of you understood.

I said that Stukas came in on their own, no one called them in. It was a scripted event that occurred about 10 minutes into the game on that map.

you mean more like random arty i guess ....
 
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Tiger2

FNG / Fresh Meat
Jun 13, 2008
501
144
0
Yes, I guess a few MP maps with scripted bomb runs would be nice. RO 3.3 had Aksay as an example.

Artillery on Baskan Valley produced a similar feeling. I was inside a church when I heard the bombs coming. I felt I was safe, but then someone tossed a grenade through the window. I had to run outside just when the shells were landing and then I learned that my team mate was "clearing" the church.
 
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Reise

FNG / Fresh Meat
Feb 1, 2006
2,689
851
0
Maine, US
Gonna have to say big negative on air support.

Maybe on a vehicle only map where it would be appropriate, but that's not the kind of game I want ROHOS to be.
 

RedGuardist

FNG / Fresh Meat
Jun 14, 2006
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maybe the stuka could be a substution for artillery barrage on some maps, you call they in like arty, choose location with bionoculars and call them via radio.


Like many times has been stated, that would be just way too unrealistic. Squad/platoon leaders could not call airstrikes. It just did not work that way back then. Also squad leader/platoon leader spotting artillery is not realistic. But it is a feature, which can be accepted. Mostly because of game play. Although it could be worked with to make it bit more realistic, taking more time etc.

You should read the thread more carefully.



I agree with Reise.
 
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COOL SHADOW

FNG / Fresh Meat
Jan 2, 2006
132
1
0
the Home of the Heroes!
I like the idea of random airstrikes (that nobody called).

Because normally the own side would be told when your planes do an airstrike, you should be informed about that.

It could work that way: Shortly before the airstrike beginns your team gets the info "AIRSTIKE IN 2 MINUTES ON POSITION B3!"
The enemy team of course gets no info.
But for balance reasons maybe both teams could get airstrikes. (Stuka for germans, and IL2 for soviets)

Even on a map could be not only one, but (for example) 3 different attack targets! Only one target is choosen randomly, but the enemy would not know which one, which makes the map even less predictably for the enemy.
And in some matter also unpredictably for you, cause you get the info where the airstrike comes just 2 minutes before.
 
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Reise

FNG / Fresh Meat
Feb 1, 2006
2,689
851
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Maine, US
What kind of military does bombing runs on an area as he attacks it with ground forces is my question.

WW2 bombings were far from precise.
 

Tiger2

FNG / Fresh Meat
Jun 13, 2008
501
144
0
Two things

Firstly, calling in airstrikes by radio would be better because the player would have to specify the direction from which the airplane should attack the area.

Secondly, why do you support radio artillery, but do not want air strikes?
 

RedGuardist

FNG / Fresh Meat
Jun 14, 2006
1,697
349
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Two things

Firstly, calling in airstrikes by radio would be better because the player would have to specify the direction from which the airplane should attack the area.

Secondly, why do you support radio artillery, but do not want air strikes?


Well, because platoon leader calling fire missions by radio is somewhat "realistic". Calling airstrikes by radio is not realistic at all.

Ofcourse even artillery fire missions were not spotted and called like it is portrayed in game. Fire missions were called by spotter officers/NCOs of the spotter team and usually with field phone connection. Radios were scarce. Fire missions were not called by platoon leader officers/NCOs, like now in RO:OST using binoculars or map co-ordinates. It way more complex procedure. Calling in fire missions to predeterminated targets was easier, but that
 

Napoleon Blownapart

FNG / Fresh Meat
Jul 1, 2009
170
3
0
Los Angeles, CA
Stukas were quite accurate...

i can imagine as a Russian... if u stop ur tank too long.. the Stuka siren sounds and u better get moving or else that bomb is headed strait for ya... but i can't see planes working very well unless RO2 is like a crazy good WWII Online... it would be cool... but can't seem to think of a good way to add it
 

LemoN

FNG / Fresh Meat
Feb 26, 2006
6,293
2,346
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Prussotroll's Bridge
Well, because platoon leader calling fire missions by radio is somewhat "realistic". Calling airstrikes by radio is not realistic at all.

Ofcourse even artillery fire missions were not spotted and called like it is portrayed in game. Fire missions were called by spotter officers/NCOs of the spotter team and usually with field phone connection. Radios were scarce. Fire missions were not called by platoon leader officers/NCOs, like now in RO:OST using binoculars or map co-ordinates. It way more complex procedure. Calling in fire missions to predeterminated targets was easier, but that
 

213

FNG / Fresh Meat
Jul 22, 2009
917
371
0
randomly getting blown up by mortars and artillery is commonplace in warfare.

please have random dropping of bombs from planes, artillery shells, sporadic mortar fire. thank you.