I was playing RO 3.3 some time ago and found a scipted event on one multiplayer map. About 10 minutes into the match, a group of Stukas came in and bombed the city.
After playing this map 3 or 4 times, all of my friends knew when the Stukas arrive and which places they bomb. The thing is sometimes it created a very tense and exciting atmosphere.
For example one time as I reached the objective, I started taking fire from multiple directions and I thought that this would be the end... but then enter the Stukas.
I lay near the objective and the bombs narrowly missed me, but the sniper was not so lucky. The building is scripted to collapse when bombs hit against it and the guy stayed in the building with his sights trained at my position hoping to survive.
You can imagine how many interesting situations can arise with the scripted bomb runs. You could even vary the countdown to prevent people from knowing (i.e. in one match countdown is 7 mins, in the other its 10 etc.)
After playing this map 3 or 4 times, all of my friends knew when the Stukas arrive and which places they bomb. The thing is sometimes it created a very tense and exciting atmosphere.
For example one time as I reached the objective, I started taking fire from multiple directions and I thought that this would be the end... but then enter the Stukas.
I lay near the objective and the bombs narrowly missed me, but the sniper was not so lucky. The building is scripted to collapse when bombs hit against it and the guy stayed in the building with his sights trained at my position hoping to survive.
You can imagine how many interesting situations can arise with the scripted bomb runs. You could even vary the countdown to prevent people from knowing (i.e. in one match countdown is 7 mins, in the other its 10 etc.)