How many players do you really need? One full server is enough, and there is always at least that. So what's the hassle?
You seem to play Germans mostly, and the defence often. You appear to have a bit more problems with offence — quite understandably. One good suggestion is to advance in groups and establish frontlines, like you observed the Soviets do. A rule of thumb is not to advance when you're on the point unless more players gather around you. If you're ahead of everyone else, wait for them to catch up, holding your position. That way, you won't die as easily and have to redo your advance all from scratch.
And yes, sometimes you should be patient (but most players aren't, as the perceived cost incurred for being killed easily is smaller than surviving until a locked-down position is opened). That may mean holding an advanced position for several minutes, until enough momentum gathers to break-through the defence.
When you do get to be on the tip of the spear, look for ways to cut off enemy reinforcement routes. Usually most players are simply not as wary in a rear area of a defensive capzone, so you can easily pick them off and by starving them of reinforcements, you are contributing greatly to seizing said capzone.
Just be careful, because taken to extremes it can be tantamount to spawnkilling (think Soviets creeping up all the way to the fence near German spawnzone in Spartanovka, or Germans moving all the way up the gullies on their left flank and locking down the exits from Soviet spawns). Some servers disallow such extremes, some are fine with it. You'll know when it happens (just don't let the first whiner cry you into leaving a good forward position).
You seem to play Germans mostly, and the defence often. You appear to have a bit more problems with offence — quite understandably. One good suggestion is to advance in groups and establish frontlines, like you observed the Soviets do. A rule of thumb is not to advance when you're on the point unless more players gather around you. If you're ahead of everyone else, wait for them to catch up, holding your position. That way, you won't die as easily and have to redo your advance all from scratch.
And yes, sometimes you should be patient (but most players aren't, as the perceived cost incurred for being killed easily is smaller than surviving until a locked-down position is opened). That may mean holding an advanced position for several minutes, until enough momentum gathers to break-through the defence.
When you do get to be on the tip of the spear, look for ways to cut off enemy reinforcement routes. Usually most players are simply not as wary in a rear area of a defensive capzone, so you can easily pick them off and by starving them of reinforcements, you are contributing greatly to seizing said capzone.
Just be careful, because taken to extremes it can be tantamount to spawnkilling (think Soviets creeping up all the way to the fence near German spawnzone in Spartanovka, or Germans moving all the way up the gullies on their left flank and locking down the exits from Soviet spawns). Some servers disallow such extremes, some are fine with it. You'll know when it happens (just don't let the first whiner cry you into leaving a good forward position).