Struggling with RO2

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I. Kant

FNG / Fresh Meat
Apr 9, 2007
1,516
286
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How many players do you really need? One full server is enough, and there is always at least that. So what's the hassle?

You seem to play Germans mostly, and the defence often. You appear to have a bit more problems with offence — quite understandably. One good suggestion is to advance in groups and establish frontlines, like you observed the Soviets do. A rule of thumb is not to advance when you're on the point unless more players gather around you. If you're ahead of everyone else, wait for them to catch up, holding your position. That way, you won't die as easily and have to redo your advance all from scratch.

And yes, sometimes you should be patient (but most players aren't, as the perceived cost incurred for being killed easily is smaller than surviving until a locked-down position is opened). That may mean holding an advanced position for several minutes, until enough momentum gathers to break-through the defence.

When you do get to be on the tip of the spear, look for ways to cut off enemy reinforcement routes. Usually most players are simply not as wary in a rear area of a defensive capzone, so you can easily pick them off and by starving them of reinforcements, you are contributing greatly to seizing said capzone.

Just be careful, because taken to extremes it can be tantamount to spawnkilling (think Soviets creeping up all the way to the fence near German spawnzone in Spartanovka, or Germans moving all the way up the gullies on their left flank and locking down the exits from Soviet spawns). Some servers disallow such extremes, some are fine with it. You'll know when it happens (just don't let the first whiner cry you into leaving a good forward position).
 

Cyper

Grizzled Veteran
Sep 25, 2011
1,291
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One of the problems that people often tend to have is that they get shot without knowing from where. It is vital to always pay attention of your surrounding; keep your eyes peeled on the surrounding (windows, cover, etc). Avoid crossing open areas such as streets unless neccessary. If it is neccessary, stay close to walls, any type of cover or even concealment, and make good use of folds in the ground. Patience is the key. I have seen player who have found a spot, dug themself in, and mowed down their enemies with MG at a certain spot which ultimately resulted that it was almost impossible to cross the street.

If you focus to much on making quick kills, you'll most likely end up dying. If you focus to much on surviving, you wont get any kills. In terms of XP it's all just a bad joke and extremely poorly implemented. CoD does it way better. As a matter of fact most games does it better. The whole XP system is bullpoo and does not belong in RO in the first place so its nothing to pay attention to or to aim at. It's just cheats anyway so the poor players are those who have them activated. Good players does not require artificial aids such as faster reloading. You're not successfull because you gain unlocks, or any type of artificial rewards. Killsteaks, XP, unlocks, perks, or your ability to just kill, does not mean that you're a successfull player or even a good player.

You're successfull when you know how to use your role and when you communicate with your team and respond to them. Each role often has to be played diffrently. Your strategy must also be dependent on the battlefield: If the opposing team tend to kill you a lot be more carefull and slow down the pace. If something is wrong, re-think your strategy until it works. You and your teams success is always depending on your enemies skill.
 
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Ritterkreuz

FNG / Fresh Meat
Sep 16, 2012
338
0
0
A few brief notes and observations before I get to you guys:

-I need to practice more with the Mosin-Nagant so I can play as russians more. The sight bar is thicker than the K98's and distracts me when I'm attempting to hit moving longer-mid distance targets. The bolting seems to be a little slower than the K98's, as well.

-G41 is inferior to the SVT. It shoots around the same, but it's sight is less intuitive. slower reload, as well.

-Is it me or does the SVT have a 80 round loadout, while the G41 only carries 40 rounds? I run out of ammo for the G41 all the time, and end up walking around calling for more ammo. But nobody responds. Are only MG gunners allowed to be re-supplied?

-The COD habits have a hard time leaving me. So far, since my purchase of the game...I like Commissar's house and Bridges of D the most because they're both favorable to long-range defenders. The third stories are convenient shooting spots, and good for racking up killstreaks.

-I'm going to spectate a few games next.
 

Ritterkreuz

FNG / Fresh Meat
Sep 16, 2012
338
0
0
-My accuracy with:

the k98- 40%

G41- 30%

Mosin-Nagant-30%

Mp40- 15%

I've given up playing with the MGs for now. They encourage too much defensive play, and frankly they are less effective in my hands than a K98. I will still grab a MG for point-blank fighting (such as in apartments). They are devastating when fired from the hip, and they outfight the smgs in house to house and room clearing.

-red october factory is a great level, and requires a lot of skill and use of the terrain.
 
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I. Kant

FNG / Fresh Meat
Apr 9, 2007
1,516
286
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I will still grab a MG for point-blank fighting (such as in apartments). They are devastating when fired from the hip, and they outfight the smgs in house to house and room clearing.

Not for much longer, hopefully. Next patch (4th para) should be doing something to that, if there is any justice in this world.
 

Cwivey

Grizzled Veteran
Sep 14, 2011
2,964
118
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In the hills! (of England)
I run out of ammo for the G41 all the time, and end up walking around calling for more ammo. But nobody responds. Are only MG gunners allowed to be re-supplied?
Only MG's can be re-supplied.

And MG's are mainly a defensive weapon, but can be used offensively such as flanking and cutting off the defenders respawn waves. (Grain Elevator, the Germans cut off the Russians, stopping them from defending B)
 
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AtheistIII

FNG / Fresh Meat
Sep 14, 2011
439
8
0
The bolting seems to be a little slower than the K98's, as well
I'd guess that comes from differences in the level, I prefer the Nagant and feel like it bolts faster than the K98.
Are only MG gunners allowed to be re-supplied?
Yes.
 

oldsoldier173

FNG / Fresh Meat
Sep 19, 2012
284
0
0
Ceresco, NE
As in any fps 'game' the term we use in TRW is 'situationaly awareness' know your surroundings and the people surrounding you. These maps can be disorientating, but there are ways to maintain. Go to single player mode and walk the maps, during play get to cover bring up the map and orientate yourself. Take the time to familiarize yourself with the maps.

As for weapons again take your time, with bolt action rifles use range to trade for time initially. You can't go close quarters with a bolter initially and do any good. Practice the role you take, rifkles support at range, SMG's close in close quarters, etc. Understand that combat is uncontrolled chaos, that magic bb fired from a BOT 'blindly' will find you time to time, the BOTs are better at finding you and popping off a round or two sometimes than the human players.

Learn cover and concealment, minimizeing your exposure will narrow your field of fire, but that is real world. Stop profiling yourself against lighter backgrounds, or crests when moving, work on that. Stop profiling yourself in windows and doorways, stay back in the rooms fire out, again narrows field of fire but also minimizes return fire.

Muzzle flash in this game is a dead giveaway, you see the muzzle flash of a MG, aim about 2-3 in above it, thats where the gunners head is even if you can not see the gunner, same with rifle or SMG muzzle flash.

Like any 'game' predictability will get you killed, there are maps I know exactly where the humans will show and when, when I kill them for some reason a few minutes later they appear there again for that is thier favorite Bot farming spot. Be unpredictable, don't move in straight lines for any distance, 3-5sec rushes cover to cover, you got time, and the more time you give me to aim at you exposed the greater chance I will kill you at range.

I play marksman class due to my disability and ability to act fast on a keyboard or mouse, I maxed out Soviet weapons and skill real fast doing what I used to do in TRW. Simple things rifles 'effective' range 100m, SMG's 50m, LMG 150m, you can hit further out but odds decrease. When in doubt roll a grenade in a room or hallway, the human player will react, use your ears as well as eyes the stomping feet sound is a giveaway.

The game is fun and a leaerning expierience, it will take time.
 

Cyper

Grizzled Veteran
Sep 25, 2011
1,291
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A good way to learn from my experience is to stay with your teammates. You'll learn more than if you wander off alone, and the chance that you die if you keep together with your teammates is decreased. By observing others you'll learn more. I remember I did this in CoD 1 & UO back in the days. So really hook up with someone and see how they play. And always avoid tunnelvision and do take uneccessary risks. That will for sure keep you alive and I guess that's the most vital part to learn when you play a game like RO. Remember that every single enemy is waiting for you to cross that street, to pop out from that window..That will for sure keep you alive and I guess that's the most vital part to learn when you play a game like RO.
 

oldsoldier173

FNG / Fresh Meat
Sep 19, 2012
284
0
0
Ceresco, NE
OK, now from an infantrymans view lets review. First off position selection. Height is your friend, yes, but the first place I look for you, because you are going to go the the 'hollywood' position. Taking sniper fire, look at the highest platforms around, because you all watched Saving Private Ryan and the sniper in the church, but ignored Enemy at The Gates and the russian sniper low firing up into the buildings. You will find me low, and way out on the flanks.

Normal 'ground pounding'. First off the game standard 'hey diddle, middle, straight down the middle' does not work when the 'bad guys' know thats the way you coming, each time, every time. Again working the flanks I am in the German buildings of Pavlovs House real early, crossing the buildings right to left, up the stairs of the far left building and popin everyone from one of the ruined floors, and other than 'bots' seldom a shot my way. On these times I either have the non scoped SVT or even a 91/30 and there are enough K98's laying around, I can 'camp' there all game racking up impressive kill numbers. Every field I play, each time I play, it is my initiative and creativity that keeps it interesting.

Use you imagination and initiative, think, be creative, being infantry is not doing what the enemy expects,thats how you die quick and early, it's doing what the enemy does not expect.
 

Ritterkreuz

FNG / Fresh Meat
Sep 16, 2012
338
0
0
^

Thanks everybody for the good tips. I have read and tried to internalize these doctrines. My playing has really improved. Maps that used to murder me are now more navigable. It's much about the maps- learning the maps is the key as well as moving effectively. Learning all the most effective routes and so forth.

I am now a middling to above-average player in big 60-ish player games.

I also theorize that the mind 'memorizes' the situation that caused every death, so this heightened intuition kicks in over time, and reflex memory takes over when I move into situations in which I would have died just a week ago. Also, viewing the maps more and more helps me grasp the terrain better.

I have given up on the MG/submachineguns (outside of close-in and house to house action), and now play only rifleman and squad leader.

So it's Mosin, K98, SVT, G41 for me. SVT has been my top performing weapon of this game for offensive actions, if not the game thus far. I feel secure with its high ammo loadout, semi-auto, fast reload, and intuitive sights.


How many players do you really need? One full server is enough, and there is always at least that. So what's the hassle?

You seem to play Germans mostly, and the defence often.

Defense is where I start being a killer. for instance, I just played Spartanoka- and killed 15 Germans in a row with the SVT. I ran out of all my ammo in the meanwhile. I simply crouch and lean back and forth in different ways at probable enemy appearance areas.

For the most part- my goal is to be good enough to take point, attack and destroy a strong enemy defense, and lead then consolidate. Right now, I can infiltrate on point...while the baddies are distracted and take objectives that are thinly defended.
 

Ritterkreuz

FNG / Fresh Meat
Sep 16, 2012
338
0
0
A very simple fact that I overlooked when i first bought the game was the maps...they show where the reinforcements are moving up to the front line.

I now move towards where the dots are headed rather than go whichever way. It has saved my life countless times, and decreased my death rate.

I now try to follow the main body, and exploit an undefended point rather than duke it out with the deadly 'enemy stronghold'. This is giving me more points than before.

One of the problems that people often tend to have
is that they get shot without knowing from where. It is vital to always pay attention of your surrounding; keep your eyes peeled on the surrounding (windows, cover, etc). Avoid crossing open areas such as streets unless neccessary. If it is neccessary, stay close to walls, any type of cover or even concealment, and make good use of folds in the ground. Patience is the key. I have seen player who have found a spot, dug themself in, and mowed down their enemies with MG at a certain spot which ultimately resulted that it was almost impossible to cross the street.

If you focus to much on making quick kills, you'll most likely end up dying. If you focus to much on surviving, you wont get any kills. In terms of XP it's all just a bad joke and extremely poorly implemented. CoD does it way better. As a matter of fact most games does it better. The whole XP system is bullpoo and does not belong in RO in the first place so its nothing to pay attention to or to aim at. It's just cheats anyway so the poor players are those who have them activated. Good players does not require artificial aids such as faster reloading. You're not successfull because you gain unlocks, or any type of artificial rewards. Killsteaks, XP, unlocks, perks, or your ability to just kill, does not mean that you're a successfull player or even a good player.

You're successfull when you know how to use your role and when you communicate with your team and respond to them. Each role often has to be played diffrently. Your strategy must also be dependent on the battlefield: If the opposing team tend to kill you a lot be more carefull and slow down the pace. If something is wrong, re-think your strategy until it works. You and your teams success is always depending on your enemies skill.
 

Ritterkreuz

FNG / Fresh Meat
Sep 16, 2012
338
0
0
Only MG's can be re-supplied.

And MG's are mainly a defensive weapon, but can be used offensively such as flanking and cutting off the defenders respawn waves. (Grain Elevator, the Germans cut off the Russians, stopping them from defending B)

The MG does require certain skills to use in the attack. I tried to do this when I first played the game. It's tough, I ended up finding out that I was more effective with a rifle.

The tough part with using a MG is the fact that the bipod increases one's target size a good deal, and the muzzle flash/noise is very apparent.

I found the MG most effective if I had an entire flank covered by a wall or a corner, and minimize my exposure angle to circa 100 degrees rather than 180. If enemy round land near my position, I can pivot behind the wall/cover, and survive.

Setting up a MG with a 180 degree field of fire is setting up oneself to get shot in the head..
 
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Ritterkreuz

FNG / Fresh Meat
Sep 16, 2012
338
0
0
Not for much longer, hopefully. Next patch (4th para) should be doing something to that, if there is any justice in this world.

I killed an individual that was wielding a MG-34 with a level 50, 250 round belt.

This rare find impressed me...but I wish I could be gifted this device rather than work for it...
 

Ritterkreuz

FNG / Fresh Meat
Sep 16, 2012
338
0
0
That's definitely true, the high spot makes one obvious.

The sniper rifle is a weapon that I am extremely poor at. I have not use the SVT Scoped yet, but the others have been difficult for me to use. In fact, I'm much worse with it than a rifle. In this game, at least I can adjust the sights to 200 meters with the unscoped rifle-....that helps a great deal!

OK, now from an infantrymans view lets review. First off position selection. Height is your friend, yes, but the first place I look for you, because you are going to go the the 'hollywood' position. Taking sniper fire, look at the highest platforms around, because you all watched Saving Private Ryan and the sniper in the church, but ignored Enemy at The Gates and the russian sniper low firing up into the buildings. You will find me low, and way out on the flanks.

Normal 'ground pounding'. First off the game standard 'hey diddle, middle, straight down the middle' does not work when the 'bad guys' know thats the way you coming, each time, every time. Again working the flanks I am in the German buildings of Pavlovs House real early, crossing the buildings right to left, up the stairs of the far left building and popin everyone from one of the ruined floors, and other than 'bots' seldom a shot my way. On these times I either have the non scoped SVT or even a 91/30 and there are enough K98's laying around, I can 'camp' there all game racking up impressive kill numbers. Every field I play, each time I play, it is my initiative and creativity that keeps it interesting.

Use you imagination and initiative, think, be creative, being infantry is not doing what the enemy expects,thats how you die quick and early, it's doing what the enemy does not expect.

Very good!
 
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AtheistIII

FNG / Fresh Meat
Sep 14, 2011
439
8
0
all watched Saving Private Ryan and the sniper in the church
but no one to the end if they still try to get high ground :IS2:

If i remember the film correctly as soon as any sniper gets into a high position he's dead meat already :p
 

Ritterkreuz

FNG / Fresh Meat
Sep 16, 2012
338
0
0
A few notes:

- my accuracy has decreased now that I'm attacking more and utilizing more suppression fire:

-K98- down from 40% to 35%

-SVT- down from 30% to 16% (I suppress aggressively with this thanks to double ammo loadout) Too early to see the equilibrium score, as I only adopted this weapon recently.

-G41- up to 33%. I fire this more carefully due to the slow reloads and half ammo load compared to the SVT.

-Mosin-nagant- up to 33%


One of the tendencies- and I observed this too in COD- in RO2 is the tendency for the light machinegun, outside of suppression and close-quarters, to be not that much more effective in offensive killing fire than a rifle in the hands of a good shooter.

Historically, the LMGs are supposed to be the kings of the battlefield in both attack and defense, but somehow this only occasionally plays out in RO2 or COD. When I say kings of the battlefield, I mean..the LMG is supposed to be the top killer in even the attack.

But in Ro2, they end up being a deathtrap for most attacking shooters, who either:

1.don't have the opportunity to set up the guns effectively enough to render them better than a good snap shooter.
2. don't know how to use them.

There's often not enough cover to protect at least one flank of the MG in assault situations, and the gunner mounts his weapon with his head and shoulders exposed to accurate snap-shooting by the enemy.
 

Ritterkreuz

FNG / Fresh Meat
Sep 16, 2012
338
0
0
Historically, the German infantry section in 1942 was circa 10 men, based around 1 MG34. Motorized infantry was the same, but they received a second MG34.

The squad leader and his no.2 carried MP40s or G41s if available.

Group 1- rifle - 7 men

Group 2- LMG -3 men

There was also one rifle grenadier, but that didn't make it into RO2. Some 1,500 rounds of MG34 ammunition! was carried by the squad. Most of the ammunition in a section was for that single MG. The Germans, in WW2, were uniquely obsessed with their LMGs in their infantry doctrine.

The soviet sections were more varied, but they were either:

1. conventional rifle sections, 10-12 men, with the leader and his no. 2 carrying an SVT/PPSH. The rest carried mosins, and there was a DP. The Soviets didn't carry as much ammo for their lmgs as the germans.

2. Naval/Para/ or some Guards Rifle sections, were armed completely with the SVT and a single DP.

3. PPSH 'tank rider/close combat' sections, where all men carried PPSH except for the sole DP gunner.
 
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Ritterkreuz

FNG / Fresh Meat
Sep 16, 2012
338
0
0
A few more notes:

-I'm still terrible, absolutely terrible at attacking the Germans in Fallen Fighters square. This is a map that I rarely play, and haven't figured out yet.

I tried infiltrating the Univermag with a squad several times through the side entrance. It was very difficult to survive the move up the stairs. The Germans rolled down grenades and fired into the tunnel with automatic weapons.

--note- have not tried the rear entrance, due to the fact that the Germans set up a blocking squad and was cutting down anyone who attempted to do so.

--note-have not tried the front entrance, which I doubt is a clear course of action.

-Played another round of Spartanokva vs. a very experienced group of defending russian players that utilized their microphones intensively. Ranked in the middle by the end, played as K98 rifleman. Not bad, but not good either.

--tried to attack and infiltrate all the way. But I noted this: When attacking with a bolt action rifle, I was killed in many situations in which I would have survived provided I was carrying a semi. This often involved close-in actions where we ran into each other, and drew weapons at the same time in close range. It was often here where I shot the man with a quick draw, and they or their no.2 shot me after I shot them. Then no.1 died as well. This happened several times. A semi-would have given me the capability to engage two or even three men head-first at once in three seconds of close range. This is something that the bolt action rifles can't do.
 

Ritterkreuz

FNG / Fresh Meat
Sep 16, 2012
338
0
0
The M-L map is still very tough for me. It's an odd map, as it's perhaps the only map where I'm better at attacking than at defending.

The defensive positions, when playing as russians, still disorient me as to where, along 270 degrees, will the Germans start attacking from.

It doesn't help that the trenches tend to encourage dispersion in some places, as players get shot in the head like a shooting gallery among the forward areas.