RO2 Streets of Stalingrad

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PsychoPigeon

Grizzled Veteran
Mar 11, 2006
1,303
392
83
In Unreal
I've played the last objective many times and it isn't impossible it just depends if your team sucks and a well placed arty can make or break a game for the Germans.

Next update will be tomorrow.

Lowered Soviet reinforcement timer to 23s from 30s.
Lowered Soviet artillery timer.
Minimum capture time for last objective is now 65s from 40s. Increased cap time for all caps
Removed lock down from all other objectives other than last.
Opened up another path for Soviet last spawn so they can flank along the main road.
Added marks on the map identifying key points.
Fixes some bugs
 
Last edited:

LugNut

FNG / Fresh Meat
Feb 12, 2011
2,288
117
0
Effective engineers blowing the destructibles has a big effect on this map, it pays for the attackers to learn where they are.
 

Catalavos

FNG / Fresh Meat
Oct 5, 2010
1,327
53
0
Baltimore, MD
I had a chance to check this out yesterday on RGN. I played 1 round. Here are some of my first impressions:

Played as a German with about 12 players total, which will definitely effect how much you get to shoot at one another.

Likes:
The most striking thing initially is the originality and texture of all those new sounds!

It's big! I like how you've made the map feel much larger by layering tall buildings all around the play area. I get a similar feel from Wolverines "Bridge" map.

The buildings have interiors you really get to fight in with multiple avenues of approach.

There are TONS of places to hide, making it very scary.

Lighting and atmosphere is nice and gloomy.

Dislikes:
Gotta play it a few more times with more people to find stuff. You have to play it a few times to see what needs to be improved.
 

G_Sajer

FNG / Fresh Meat
Sep 4, 2011
2,389
132
0
Minnesota
:cool:

I think we first ran this in a Crucible event about a week ago. A lot folks were
on the server. The initial voip responses were something like stunned awe.

I agree. This map will grab you from the get-go. I think it's a potential contest winner.
 

Cat_in_da_Hat

FNG / Fresh Meat
Dec 11, 2006
1,749
115
0
Aussie NZ - just noticed the update. We have been off the ball with customs but running this one. Updated.
 

PsychoPigeon

Grizzled Veteran
Mar 11, 2006
1,303
392
83
In Unreal
Thanks. I'm going to move the spawns around in next update, currently it's quite difficult for Soviets to retreat without getting killed by the spawnprotection or getting stuck behind the German spawn.
 

PsychoPigeon

Grizzled Veteran
Mar 11, 2006
1,303
392
83
In Unreal
Update 21st October


  • Destructible walls around tank factory.
  • Moved Soviet tank factory spawn back.
  • Moved Soviet department store spawn back.
  • Moved German final objective spawn further forward.
  • Rearranged spawn protection hopefully allowing Soviets to move back safely and not spawn kill Germans.
  • Added some cover in A & B objectives.
  • Added cover nodes, in the department store you can climb through the bottom windows.
  • Removed lock down on all objectives
Client
http://www.mediafire.com/download/9g1nrv30ktt0r9f/Streets_Client.rar

Server
http://www.mediafire.com/download/5hda5p0o7mghm0z/Streets_Server.rar
 

Vitzouille

FNG / Fresh Meat
Sep 21, 2011
36
0
0
FRance , Normandie .
Update 21st October


  • Destructible walls around tank factory.
  • Moved Soviet tank factory spawn back.
  • Moved Soviet department store spawn back.
  • Moved German final objective spawn further forward.
  • Rearranged spawn protection hopefully allowing Soviets to move back safely and not spawn kill Germans.
  • Added some cover in A & B objectives.
  • Added cover nodes, in the department store you can climb through the bottom windows.
  • Removed lock down on all objectives
Client
[url]http://www.mediafire.com/download/9g1nrv30ktt0r9f/Streets_Client.rar[/URL]

Server
[url]http://www.mediafire.com/download/5hda5p0o7mghm0z/Streets_Server.rar[/URL]

[SK] fun and fairplay Team already love this map which is going to be a Great One for those who like Historic realism . We shall play it and make it known by others french Teams . Very good work , Psycho ! thxs !