[url]http://www.strategyinformer.com/pc/redorchestra2heroesofstalingrad/previews.html[/URL]
It's hard to approach any World War 2 shooter these days without thinking it's been done already. In a general sense, this era is in danger of becoming boring and stale, and we're sure they are many that believe it's already happened. But with stagnation, comes innovation, and in an era where AAA publishers generally prefer to follow trends, it's best to look at the smaller studios for a change of pace. One such studio is Tripwire Interactive, and having sat down with them at this year's GamesCom, we're feeling a level of excitement not felt since we first saw Men of War or Mount & Blade.
It's hard to approach any World War 2 shooter these days without thinking it's been done already. In a general sense, this era is in danger of becoming boring and stale, and we're sure they are many that believe it's already happened. But with stagnation, comes innovation, and in an era where AAA publishers generally prefer to follow trends, it's best to look at the smaller studios for a change of pace. One such studio is Tripwire Interactive, and having sat down with them at this year's GamesCom, we're feeling a level of excitement not felt since we first saw Men of War or Mount & Blade.