This last sentence. I can't understand it.
Relying primarily on the shoulder strap to carry the weapon's weight during hipfiring is highly impractical if one needs to suddenly point the weapon elsewhere. You lack control and speed unless you're holding more of its weight.
All correct.
I just don't understand why you assume I advocate hipfiring one-handed. In fact, I described proper hipfiring technique couple pages earlier in this very thread.
Just light-hearted hyperbole. Of course I don't recommend that you eat a sandwich while hipfiring. My point is that to effectively control recoil and maneuver the weapon quickly and precisely, you simply need to hold more of the weapon's weight.
I can agree that the recoil should be increased somewhat when hipfiring and moving, but it's by no means impossible, heck I've done it.
Why do you think hipfiring an SVT on the move is realistic, but firing a much heavier MG which fires the same power round should be impossibly hard? If anything it will be much easier.
Ah, an elementary physics mistake. The round is (close to) identical, which means the force generated is identical. That necessarily means that the force needed to counteract the generated force is also identical. Mass is irrelevant. F=ma, remember. The smaller weapon will accelerate more, but that doesn't change the magnitude of the force needed to stop it. That doesn't, of course, account for several factors such as the firearm's method of operation, etc.
It's firing at
900 rounds per minute. That's
15 rounds a second. You can recover from a single shot, sure. But when the second shot comes before you have registered that the first shot was fired? And then the third shot arrives as you're just reacting to the first shot? It stacks. If your body is still accelerating backwards from the last shot, it's going to accelerate backwards even faster from the parallel force of the next. Elementary physics.
That combined force is hard enough to push that heavy weapon AND the shoulder of an adult man lying prone back a couple inches when the weapon is being used from the bipod. Now look at the videos of people hipfiring the MG34. The recoil is quite visibly pushing them around. Now imagine only having one foot on the ground, or two feet not completely on the ground at the moment the weapon is fired. You are going to be a danger to anyone around you, and not in a good way.
So you've fired an SVT from the hip. Your body easily absorbed the single shot. I should also mention that since it's a semiautomatic weapon, you tell it when to shoot, and your body will subconsciously be ready for the impact no matter how fast you squeeze the trigger.
Run-n-gun with an MG rarely happened simply because it wasn't tactically sensible, even though it's quite doable.
Saying that hipfire is unrealistic is like saying a tank should not be able to drive through a tree; true, it's not "historical" because IRL people normally avoided doing it for multiple reasons, but it's perfectly realistic.
Funny you use that as an example--tankers actually did drive through trees. There's plenty of WWII footage of the phenomenon. Generally not healthy for the tank to do (especially for lighter or underpowered tanks) if it could be avoided, due to the stress on the engine from having to uproot the thing, but it was done.
Throwing an empty rifle like a javelin at an enemy is tactically insensible, but very doable and not extremely difficult. The circumstances where it
might make sense to do it are so far and few in between, and there are so many better options, that there is no justification for adding it to the game. If you did add it to the game, new players would try it left and right under all kinds of conditions, even if it was a useless feature, and the game would look stupid and lose an element of immersion.
Run and gun MG hipfire is
so tactically insensible that any soldier in a position desperate enough to consider it would probably just ditch the heavy weapon and make a break for it. Now, in RO2, jogging LMG hipfire
did make it into the game, and in a form that actually made it somewhat tactically useful! So now, every experienced LMG user will use jogging hipfire wherever needed--and all of a sudden, a desperation tactic becomes standard procedure. Boost recoil by 40%, and it'll stop being useful--but you'll still see it, and it will still look stupid. Really, might as well scrap it alltogether, rather than keep a feature designed to make sure nobody will ever use it.