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Level Design Stop specimens from using a trigger

HaTeMe

Grizzled Veteran
Nov 20, 2009
2,671
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Behind You!
I have this UseTrigger on my map which turn lights on and off, but I just realized the specimens are using it also. This is very annoying cause the lights are supposed to go off by themselves and if specimens are actually turning them back on all the time it ruins the whole idea of the map :p

So, any way of stopping them from using the trigger? Without having to use some kind of proximity trigger...
 
Nevermind I sorta fixed it with Fels help.

Its not a perfect solution but works much better now. I cant be bothered to write down any detailed info about it so I'll just paste the steam converstation

23:34 - Fel: so heres how you do it
23:35 - Fel: have a wait for event lets say WatForEvent: Go1
23:35 - Fel: thats action 0
23:35 - Fel: then action 1, have WaitforEvent (trigger name)
23:35 - HaTeMe?!: aye
23:35 - Fel: so before you want the player to b e able to use the trigger
23:36 - Fel: you want to somehoww (maybe a coliison trigger) trigger the Event : Go1
23:36 - HaTeMe?!: aaah
23:36 - Fel: then the use trigger is now active
23:36 - HaTeMe?!: so basically when a player is detected it enables the script
 
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