Steampunk Elements in new Killing Floor?

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KingJoker

FNG / Fresh Meat
Jun 15, 2009
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Far Far Away
You're not even trying to conceal the fact you played this game for maybe a day. Compare the retail game to the mod. You'll see the they cut out almost all of the grit because that's not what they were going for with the retail game.

Maybe you can't though, with you calling maps Biology, you probably only played the mod.

Bah? I misspoken and you're attacking me. your input was "insult" + "It's not what they wanted." No reason to waste time fighting.

It's biotics, and yes i've played this game since it was released, mod and retail, wasted over 1000+ hours on this game, etc, etc, went through the whitelisting bull****, and perk exploit ****, and 10000000s of maps being released a night full of **** (a box and a door, a "fort" they say) now that im done defending my self and **** ill get to my point.

TL;DR
The Grit is what they wanted and continued to do so in Killing Floor. Im 100% sure Alex Quick made the core maps + wyre, and on top of that he was also the leader of the mod team for Killing Floor. Killing Floor wanted gritty, and probably still does.
 
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Spindletop

FNG / Fresh Meat
Jun 12, 2014
41
0
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Murica'
My apologies for your over sensitivity i just feel as though your judgement is clouded. Killing Floor is a sci-fi game i give that to you but there is a clear distinction between steampunk and sci-fi. Killing Floor of course being sci-fi and steampunk could be considered sci-fi, but generally is more a fantasy world.

Steampunk was a novelty act and should remain as a one trick pony - maps dedicated to it and perhaps content, but not over bearing.

The game should be seen from the outside as a Dark Apocalyptic Sci-Fi game and through content can become everyone's fantasies, but the basic structure of the game should be a serious war infested zone full of clones.

I can see where you are coming from and can understand your point of view but get this, Just because Steam punk is fantasy doesn't mean that it can't have a Dark alternative vibe. There have been plenty of steam punk related horror movies or short films that can express a serious, apocalyptic tone. For example: The movie "9" one of the most disturbing animated films to ever show in theaters yet it was still rated pg-13.

I guess what I'm really getting at here is that desolate wastelands and worn, torn, apparel aren't the only things that make up a good horror game.

-By the way, how was I being over sensitive? When people with your kind of demeanor come around making unnecessarily rude comments for no good reason of course I am going to report you. Butt-hurt much? :p
 

Skell

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Mar 21, 2013
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The Grit is what they wanted and continued to do so in Killing Floor. Im 100% sure Alex Quick made the core maps + wyre, those being some of the core maps by TWI, and then he was also the leader of the mod team for Killing Floor. Killing Floor wanted gritty, and probably still does.
Compare any of the maps from release to ports of Alex's maps by Dex from the mod. EG BioticsLab current and BioticsLab 2005. It's not hard to see how they clearly didn't want to.

I can give you all evidence in the world that it's clear the retail game was never meant to be remotely as gritty as the mod and it obviously won't change your 'muhgurtyhurr' mindset.

I gladly welcome any art styles/themes they want to try out in KF2. In fact, I look forward to it. Variety is always fun.
 

KingJoker

FNG / Fresh Meat
Jun 15, 2009
762
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Compare any of the maps from release to ports of Alex's maps by Dex from the mod. EG BioticsLab current and BioticsLab 2005. It's not hard to see how they clearly didn't want to.

I can give you all evidence in the world that it's clear the retail game was never meant to be remotely as gritty as the mod and it obviously won't change your 'muhgurtyhurr' mindset.

I gladly welcome any art styles/themes they want to try out in KF2. In fact, I look forward to it. Variety is always fun.

I just said that the Grit was intended in Killing Floor and was in fact lowered, but it was the intent of Killing Floor to be gritty, i don't know why you insist on others to get your point across, but to put it simply: I enjoyed Killing Floor, and the Grit in the Mod was in fact the Retail, and lowered to meet the art direction Killing Floor wanted.

The new KF2 looks cell shaded which seems odd, almost like a comic book, i see the game is attempting to be more cinematic with the new ZED time, so variety... yay.
 

Skell

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Mar 21, 2013
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I just said that the Grit was intended in Killing Floor and was in fact lowered, but it was the intent of Killing Floor to be gritty
If it was lowered significantly then it wasn't 'intended' to have grit. They 'intended' to have less.
The new KF2 looks cell shaded which seems odd, almost like a comic book, i see the game is attempting to be more cinematic with the new ZED time, so variety... yay.
It looks really interestingly stylized. Looking forward to it.
 

Moskeeto

Moderator
Dec 29, 2011
2,681
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It looks really interestingly stylized. Looking forward to it.

Same. I think it's very pretty looking, actually. It seems to be one of those art styles that will age very well with time, unlike say, KF1. :D
 

Skell

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Mar 21, 2013
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Same. I think it's very pretty looking, actually. It seems to be one of those art styles that will age very well with time, unlike say, KF1. :D
Just like Wind Waker (the original). Apart from the fact it doesn't have widescreen support, it's super hard to date the game.

The same can't really be said for the HD remake, however... They really goofed the lighting with the bloom and jump away from cell shading.
Spoiler!
 

retromenace

FNG / Fresh Meat
Dec 13, 2009
129
3
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Salt Lake City
Steampunk doesn't affect how good my shoot-bangs shoot and bang, right?If so, then I don't care. As long as the zombies look creepy (which you have to admit, even the holiday versions of the ZEDS were sufficiently creepy. So Steampunk ZEDS would probably look really creepy too) and they gib well when I shot them, I could care less what my allies looked like.

Although, I'd prefer if the designs for characters were REASONABLE, even when they are silly stuff. Steampunk stuff is fine... but, if you make a character who is just a walking slab of tofu, or a cupcake who leaves behind a rainbow trail everywhere it walks, then you would be going too far.
 

Lacedaemonius

FNG / Fresh Meat
Feb 16, 2011
1,073
324
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I thought the steampunk in KF was (initially) a nice little treat/diversion from the otherwise very serious tone of the game, but after several DLC packs it's really overstayed it's welcome. I wouldn't mind seeing steampunk in KF2, but only were the entirety of the game designed around the aesthetic, not just a couple of characters and guns thrown in because "lolrandumxD!" Not many people remember that once upon a time KF was a horror game, and I pray that TWI returns to their roots for the sequel.
 

Spindletop

FNG / Fresh Meat
Jun 12, 2014
41
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Murica'
I thought the steampunk in KF was (initially) a nice little treat/diversion from the otherwise very serious tone of the game, but after several DLC packs it's really overstayed it's welcome. I wouldn't mind seeing steampunk in KF2, but only were the entirety of the game designed around the aesthetic, not just a couple of characters and guns thrown in because "lolrandumxD!" Not many people remember that once upon a time KF was a horror game, and I pray that TWI returns to their roots for the sequel.

Okay, let me make one thing perfectly clear. The reason I made this thread was to let people know that you can have steam punk things in the game and not have them take away from the over all atmosphere. The reason that I liked the steam punk things in the first kf was not so much for the "lolrandumsilly****sandgigs" thing. It was more for how the style of steam punk looks so completely badass in every way and I would love for it to be able to fit into the game's environment.

If you read my previous comment I gave some ideas on how steam punk could be more lore friendly to match the gritty atmosphere of kf while still looking epic as funnel cake. Steam punk can be gritty too, and as we can tell the developers really like it so why not? Don't you think it would be nice to have some variation besides the generic
suburban wasteland survivor vibe?
 
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aesdana

FNG / Fresh Meat
Apr 18, 2006
1,066
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ssa
It was more for how the style of steam punk looks so completely badass in every way and I would love for it to fit in to the game's environment.

...

Steam punk can be gritty too, and as we can tell the developers really like it so why not? Don't you think it would be nice to have some variation besides the generic suburban wasteland survivor vibe?

I don
 

CrashFu

FNG / Fresh Meat
May 11, 2014
1,143
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Ohio
The color-drained-world/vibrant-red-blood zed time needs to involve a sudden music change to soulful operatic singing. ;)
 

Spindletop

FNG / Fresh Meat
Jun 12, 2014
41
0
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22
Murica'
The color-drained-world/vibrant-red-blood zed time needs to involve a sudden music change to soulful operatic singing. ;)

Hahahaha, that would great, while you're at it why not add a cartoony vintage effect to go along kinda like the zed time in the game "Red Dead Redemption"
 
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bohova

FNG / Fresh Meat
Jun 6, 2010
17
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Sofia, Bulgaria
IMO Steampunk doesn't fit well in the KF world. KF is about surviving from waves of mutant clones in a modern world and the style of the upcoming game should stay modern and realistic, without pompous Steampunk elements. After all, KF is a Sci-Fi game, not a fantasy game (like World Of Warcraft for example).
 

Spindletop

FNG / Fresh Meat
Jun 12, 2014
41
0
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22
Murica'
IMO Steampunk doesn't fit well in the KF world. KF is about surviving from waves of mutant clones in a modern world and the style of the upcoming game should stay modern and realistic, without pompous Steampunk elements. After all, KF is a Sci-Fi game, not a fantasy game (like World Of Warcraft for example).

Well, as always, you are entitled to your opinion but this has already been discussed on several threads by now. So, now it's just up to the developers to decide what they wanna do with it.

Either way we're all extremely excited for the release and whether or not it will be specifically what one side wants I highly doubt. We will all just have to see. :)
 
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DMN666

Active member
Jun 14, 2012
2,511
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Brooklyn, NY
KF is about surviving from waves of mutant clones in a modern world
It's a made up world. I wouldn't even mind if I see dragons in KFs story.

Also have you ever though that they are just cosplayers like the Commando Chicken or the RO/RS characters?
There could have been a steampunk convention going on during the attack. There would be no time to get out of your outfit when you have to be killing things... Plus they look sexy in there outfits.
 

Spindletop

FNG / Fresh Meat
Jun 12, 2014
41
0
0
22
Murica'
It's a made up world. I wouldn't even mind if I see dragons in KFs story.

Also have you ever though that they are just cosplayers like the Commando Chicken or the RO/RS characters?
There could have been a steampunk convention going on during the attack. There would be no time to get out of your outfit when you have to be killing things... Plus they look sexy in there outfits.

Haha, that's a very clever flip-side to the lore of at least some of the characters outfits in kf1. If the devs decided to roll with this I bet the back-story for them would look a little like this; "These cos-players (along with the company of two phony 'pyros') were left to fight off the seemingly endless horde of mutants created by a scientist known as Prof. Clamely after a Steampunk Convention in Croydon. "