It's the fact that RO is losing a bit of a realism touch.
But much more upsetting is that mutators won't work with these.
It is unacceptable for something like this to come that makes other things unuseable. And unprofessional IMO. So we can turn them off, the point is we shouldn't have to, all updates should come compatible with the content that is already out, wether custom made or not.
Now I don't normally react too much to "stuff", but I will to this one.
"All updates should be compatible with the content that is already out, whether custom made or not"? Don't be ridiculous - ANY update we make to the game is potentially "incompatible" with existing mutators such as AB. There is absolutely no way on earth we can be responsbile for stuff like that. Go read the EULA.
We're back to an old point here: we have gone on producing FREE content and updates for the game for fully three years after release. Every update has been tested against ALL our own prior content. Just as it has been this time. It works with all OFFICIAL content. Where we can, we have even gone way beyond our remit and tried to ensure that updates will work with third party content - but we can make no guarantees on any of that. Updates we've made before have caused mutators such as AB to need tweaking - just adding new vehicles has done that. That is the way of unofficial third-party work on all games.
We have always gone out of our way to check new content against third-party stuff out there, such as Mare Nostrum and Darkest Hour, as well as with the After-Hourz guys, where we can. But there is no chance that we'll try and track down everyone who has ever made some mutator for the game, ask for their code and test against it.
As for making stuff unusable: we aren't. Just that in some cases, you won't be able to use the NEW features (Steam Achievements) if the server is running different bits of third-party code. You can use ALL the mutators you ever did - just that you won't pick up Achievements for play on servers running them. Not one single mutator should become "unusable".
So, please don't go around calling us "unprofessional". On behalf of the team here that has worked for 4-5 YEARS on the game, I resent that remark. How many other developers have put as much time and effort into their product, spent as much time working with the community, listening to them, fixing issues, updating the game (FOR FREE) - even helping code some of the mods?
As for "losing realism", you might remember that soldiers in the field won awards and medals, plus badges for specific special achievements.
And, in the final analysis, if you don't care for Achievements - just ignore them, like I said the first time around! If you want to play on a server running unofficial code, play won't count towards Achievements. If you want to gain Achievements, play on a server running Tripwire-sanctioned code. How complicated is that?!
/endrant.