Statistics system ?

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Taisenki

FNG / Fresh Meat
Sep 7, 2010
137
77
0
You could see team work in this game though...especially if theres a more "Realistic" mode.

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But people won't want to play stuff like that if we are going to be subjected to GLOBAL statistics that are saved when you decide to go get a milkshake 15 minutes in.

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Games are meant to be fun. Not a personal record of my abilities so I can apply for a better job or thrust my page of numbers in other peoples faces

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I WILL demonstrate to you how good I am in combat in a server.
I WILL show you how good I can lead my men in battle

however, theres no need to do any of that if theres a stat page. Its every man for himself so they can get the bigger numbers. Team work? You'll only screw me over. Beast players on a server? I don't think you are because you havn't played 1000,0000,0000 hours so your not #1 in the leaderboard.
 
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slyder73

Active member
Aug 3, 2006
826
79
28
Vancouver
Number of flags capped, or minutes in zone defending flag, number of enemies killed while they defend their capzones. I think the stats should only be like these, encouraging even the stat padders to consider better teamwork.
 
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Mannlicher

FNG / Fresh Meat
Apr 24, 2006
23
1
0
Kongsberg, Norway
What I'd like to know is if the stat system will take the outcome of the battle into account when calculating other player stats for a match. Stats that would in other cases make someone play more selfishly shouldn't count when the team loses, for instance k/d should only count if your team wins, or perhaps only if one side runs out of reinforcements but not if the time runs out or the attackers capture all objectives.
 

213

FNG / Fresh Meat
Jul 22, 2009
917
371
0
no visible stats please. lets not foster kd ratio freaks.

and just like in real life, you don't have a bar telling you when you'll get a promotion.

thanks
 
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Snuffeldjuret

FNG / Fresh Meat
Jul 6, 2010
1,785
373
0
Goteborg, Sweden
About score, one thing I would consider is to give score for kills depending on how far away the enemy is from his spawn. Killing people outside their spawn gives 1 score. Killing people outside your own spawn would then depending on the distance between them perhaps give you a max of 4 score. Since objectives are in between they would give 2-3 score then ^^.

I think it makes sense as a team8 close to the enemy spawn is worth more than a player close to your own spawn. I would seriously consider something like that, and would love to see it.

If it is about gettign score to grow in rank and you get score for a lot of stuff, like in bf bc2, it should not be a problem that people go for a high kdr. To grow in rank in bf bc2 it was not efficient to think of your kdr ratio, just to get as much score as you could.

If RO2 gives a balanced score for a lot of different stuff I think it would be ideal. At least my personal opinion is that the score worked rather well in bfbc2. I usually got a crap kdr but most the times ended up in the very top in score.