Statistics system ?

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Knightbc

FNG / Fresh Meat
Oct 31, 2010
1
0
0
This game looks promising , and the fact that it was made for pc gamers makes it even sweeter. I know it's a bit early but I wanted to ask. Do we have any info about player stats the game will offer ? Many games keep statistics of players online and some even give the ability to access them both in-game but also in a webpage. From the basic k/d to more detailed like accuracy does anyone have a clue if something like this will exist and how will it work ?

Thanks in advance.
 

Welshie

FNG / Fresh Meat
May 1, 2009
327
34
0
Australia
www.onlinedawdlers.com
This game looks promising , and the fact that it was made for pc gamers makes it even sweeter. I know it's a bit early but I wanted to ask. Do we have any info about player stats the game will offer ? Many games keep statistics of players online and some even give the ability to access them both in-game but also in a webpage. From the basic k/d to more detailed like accuracy does anyone have a clue if something like this will exist and how will it work ?

Thanks in advance.
Well the fact thread may give some answers
[url]http://forums.tripwireinteractive.com/showthread.php?t=34141[/URL]
If it is using STEAM then I would Guess that all Stats would be kept in Steam Cloud and linked to Your account.

And welcome to the Forums BTW:D
 

hockeywarrior

FNG / Fresh Meat
Nov 21, 2005
3,228
1,982
0
The RO Elitist's piano bar
www.youtube.com
This game looks promising , and the fact that it was made for pc gamers makes it even sweeter. I know it's a bit early but I wanted to ask. Do we have any info about player stats the game will offer ? Many games keep statistics of players online and some even give the ability to access them both in-game but also in a webpage. From the basic k/d to more detailed like accuracy does anyone have a clue if something like this will exist and how will it work ?

Thanks in advance.
John Gibson said in a recent interview with Bash and Slash that player statistics will be stored online, and we can assume, viewable in the game, or maybe on other websites. We dont' really have details on this yet.

Welcome to the forums!
:IS2:
 

BlackLabel

FNG / Fresh Meat
Jan 9, 2007
3,136
1,063
0
Churmany
Shots fired, shots hit, damage those hits made, k/d ration, weapons used, longest shots also with hit % above a certain distance, walking distance, driving distance, assists, nades used and the damage you did ect,ect

whould be nice to have...but i dont miss it on RO:OST..so..pewpew
 

Zetsumei

Grizzled Veteran
Nov 22, 2005
12,458
1,433
113
34
Amsterdam, Netherlands
A record of Kills, Deaths, Suicides, Teamkills and most used weapons are a good idea.

Anything based on accuracy is not.

Record of time played is handy as well. Kill/Minute ratio got a great meaning in respawn gametypes. Where kill/death means more in no respawn gametype.
 

Snuffeldjuret

FNG / Fresh Meat
Jul 6, 2010
1,785
373
0
Goteborg, Sweden
Stats in-game makes sense as it tells people if they are doing well in achiveing the goals of the map, whether it is killing the enemy or capturing objectives and all that. I don't think that any stats that are not just about that should exist

Stats offline are only used for like "lol I got better stats then you so I won't listen to you". Big possibilities of making some good imporvements here compared to other games, but who cares? The only offline statistics that matters is how well your clan does ^^.

"Useless" stats should have it's part in the game as achivements I think. As achivements tells the player which part of the game he or she has not yet experienced. Like when I see that I have not the achivement for "killing at least one enemy with the tank on every map that has it" I realize that I've missed out on something.

So let's hope for achivements that "encourages" people to experience every single part of ROHOS, and stats that encourage people to go for team win and not a personal one.

The question is if the scoring should be different on different maps. Like some maps you might want to give a minus point for deaths, while on others you don't want to. If any ratio should be used to make it less important to play from the start of the map to get to the top it should be score/minute and not kills/death.
 

Taisenki

FNG / Fresh Meat
Sep 7, 2010
137
77
0
When you smash someone over the head you gain +1 strength and when your run past some bullets you gain agility!

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I hope there is very little statistics =| Statistics = people playing much differently and are constantly bothered about a page of numbers.

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"No I'm not storming that building" says 50 german players all grouped together
"I might die and my KDR goes down"

"I JUST GOT SHOT!!! FFFFSSSSSSSSSSSSSSS -rage-"

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without statistics...doesn't matter. You play to win the round...whatever the cost. Even if this means running in with a cooked grenade. Alot more "LoL" playing and a lot less "I'm the last guy alive I'm going to hide in a corner to keep my KDR"

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At the very least we need none-ranked servers
 

Miro!

FNG / Fresh Meat
Apr 22, 2009
625
167
0
Paris, France
Stats like Kill/Death ratios kill team based games to me.
Just look at BFBC2, that kill/death ratio useless stuff killed the game and turned it out in a sniping/spamming campfest...
 
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Amerikaner

Senior Member
Nov 23, 2005
1,724
508
0
Stats like Kill/Death ratios kill team based games to me.
Just look at BFBC2, that kill/death ratio useless stuff killed the game and turned it out in a sniping/spamming campfest...

K/D stats do alter the way some people play but tbh you wouldn't have seen great teamwork in BC2 anyway. The only time you get anything more than a cluster**** is playing with friends or playing on a dedicated teamwork/realism server. That goes for pretty much any game.
 
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Nightingale

FNG / Fresh Meat
Sep 15, 2010
872
64
0
Vancouver, Canada
I think it's pretty hard to make a decision on this matter.

On one hand, if you record things like kills and deaths instead of just victories and objectives captured, then you'll encourage individualistic and stagnant gameplay.

But on the other hand, the sort of people who'd play a game like Red Orchestra are generally more patient than the average CoD player and would be more inclined to actually help the team rather than preserve their petty numbers.

In the end, I think it's better to play it safe and only record victories and stuff like that to encourage teamwork. Trivial statistics must be placed lower than quality of gameplay.
 

Apos

FNG / Fresh Meat
Dec 3, 2007
1,749
1,436
0
Europe
www.enclave.pl
I'd like to see statistic which says what player has done in one single life. So average of activities: How often he die, shoot and kill enemies, how successful is he in capturing flags/objectives, etc. That would be fair stats for players who are good killing machines AND/OR teamplayers. Guys who just run and die won't be pleased :p