Stat reset? Sure. Achievement reset?!

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

Xzo

FNG / Fresh Meat
Apr 28, 2015
19
0
0
A quote we're all familiar with: "And a warning: it is almost certain that we will wipe all statistics, including Perk leveling and Achievements one or more times during Early Access!
 

Sanguivore

FNG / Fresh Meat
Jan 5, 2011
272
0
0

seems fine, but wait. Why the hell would you reset achievements? are you literally evil?

Maybe they have to because of the way the player database is set up, not sure on that, it is purely speculation on my part. Currently I do not see the achievement wipe as that major of a deal yet since the only ones that we currently have are just finishing a map at a certain difficulty level. I believe there are only 12 in place currently. Now, if we had an achievement list that was more substantial, I see it causing bigger issues with the player base.
 

Dahdii

FNG / Fresh Meat
May 11, 2014
22
0
0
I just hope they don't reset the achievements, I spent a lot of time getting these 12 solely because I wasn't able to get the 100% on KF1 and I'm gonna be pretty **** about getting that 100% for sure this time around!
 

Nenjin

Grizzled Veteran
Apr 30, 2009
3,879
480
83
Sub-Level 12
A quote we're all familiar with: "And a warning: it is almost certain that we will wipe all statistics, including Perk leveling and Achievements one or more times during Early Access!” "

seems fine, but wait. Why the hell would you reset achievements? are you literally evil?

That's your bar on literal evil?

Anyways, what Sanguivore said. There are no achievements currently in game that are worth caring about if they do get wiped. And any achievements are circumspect anyways until balance for release is finalized.
 
Last edited:

ApacheChief77

FNG / Fresh Meat
May 3, 2015
35
0
0
Don't see it as an issue, Tripwire didn't exactly hide they where going to wipe things. There is still room for weapon /perk/zed balance. Should you be able to keep your Arc Action achievement (Beat Paris On Hell On Earth Difficulty) when they boosted mob spawns and overall difficulty of zeds, adding new attacks ect, on the final release of the game?


 

Xzo

FNG / Fresh Meat
Apr 28, 2015
19
0
0
That's your bar on literal evil?

Anyways, what Sanguivore said. There are no achievements currently in game that are worth caring about if they do get wiped. And any achievements are circumspect anyways until balance for release is finalized.

Hell on Earth achievements are pretty difficult and take effort, and reseting them unless I'm missing something seems very very odd.
 

Quintuplin

FNG / Fresh Meat
May 15, 2014
297
0
0
I don't really care as long as they don't patch out the spectator map cheevo exploit. Hell if I'm playing Normal ever again if at all avoidable.
 

outofrealman

FNG / Fresh Meat
Oct 29, 2009
1,848
336
0
Don't see it as an issue, Tripwire didn't exactly hide they where going to wipe things. There is still room for weapon /perk/zed balance. Should you be able to keep your Arc Action achievement (Beat Paris On Hell On Earth Difficulty) when they boosted mob spawns and overall difficulty of zeds, adding new attacks ect, on the final release of the game?



Teleporting will be patched out for sure (its the only thing everybody agree that has to go). Which will make at least solo easier. While I got my HOE achievement on solo with the current BS spawning, I would say I deserve the achievement. Wiping it will upset me but I guess there's nothing I can do.

However I sure hope they only wipe the level. Getting to level 15 is pretty easy and I dont really think level 25 and level 15 really have such a big difference.

Also, the fact that beating HOE dont give you the achievement on hard and normal also make it wiping the achievements waste a lot of my time playing on a difficulty I dont enjoy.
 
Last edited:

Sanguivore

FNG / Fresh Meat
Jan 5, 2011
272
0
0
Also, the fact that beating HOE dont give you the achievement on hard and normal also make it wiping the achievements waste a lot of my time playing on a difficulty I dont enjoy.

Wait... It doesn't? I have not beat HOE yet, I started at normal and am working my way up through the difficulties.

If it doesn't, then that seems wrong to me. Beating HOE should also unlock any lower difficulty achievement, or rather, it seems like it should anyways.

Hmmmm... I hope TW fixes that. Hopefully it is only like that because of being in EA and that it will be corrected for retail release.
 

outofrealman

FNG / Fresh Meat
Oct 29, 2009
1,848
336
0
Wait... It doesn't? I have not beat HOE yet, I started at normal and am working my way up through the difficulties.

If it doesn't, then that seems wrong to me. Beating HOE should also unlock any lower difficulty achievement, or rather, it seems like it should anyways.

Hmmmm... I hope TW fixes that. Hopefully it is only like that because of being in EA and that it will be corrected for retail release.

They dont in the first game too, I was complaining since then. Its a total waste of time.
 

Zeful

FNG / Fresh Meat
May 4, 2015
28
0
0
I have no idea why there is even resets, how are we suppose to test the high level content with resets.

The simple, logical answer, is that you aren't. You're supposed to be testing the curve; seeing how there's only, what, 4 of the 10 available perks in the game? How is any test of high level content supposed to be useful in any way when all of the current strategies are built around a hilariously barren perk selection?

I mean lets assume Tripwire doesn't wipe progression, and then release the Demo. High level players are either going to have to wait while they level demo to test anyway, or if they use cheezy fast leveling maps because they're impatient gits, then the crap Tripwire needs-- how the perk behaves during leveling (as that's the entire reason behind the change to the leveling system in the first place)-- they don't get from the section of playerbase that actually has the vocabulary and understanding to elucidate on the game feel during that process.

I mean to make it perfectly clear, in the off chance you haven't picked up on my point in the last too paragraphs: the devs actually lose out on useful feedback if they don't wipe progression, so there's no good reason not to wipe progression regularly.
 

mokov

FNG / Fresh Meat
Jul 9, 2009
495
18
0
Valle de Aburr
nomas.vinagreta.net
Maybe they have to because of the way the player database is set up, not sure on that, it is purely speculation on my part. Currently I do not see the achievement wipe as that major of a deal yet since the only ones that we currently have are just finishing a map at a certain difficulty level. I believe there are only 12 in place currently. Now, if we had an achievement list that was more substantial, I see it causing bigger issues with the player base.

da hell??? i wanna see you losing 3 HoE achievements
 

Nenjin

Grizzled Veteran
Apr 30, 2009
3,879
480
83
Sub-Level 12
I have no idea why there is even resets, how are we suppose to test the high level content with resets.

Plenty of people are 25 already, and there hasn't been a reset yet. I don't imagine they'll really be one unless: they radically alter experience gain or they find an exploit a vast majority of players have used to level.
 

outofrealman

FNG / Fresh Meat
Oct 29, 2009
1,848
336
0
Plenty of people are 25 already, and there hasn't been a reset yet. I don't imagine they'll really be one unless: they radically alter experience gain or they find an exploit a vast majority of players have used to level.

Testmap fives xp, what else do you need? People will always find ways if they want to.

Like after the wipe if I can access any kind of way (except ways that will get be ban) to level, I will get back to at least level 15 and play suicidal instead f playing normal and hard which are too easy for a player who played KF1 for several years.

I wouldnt mind leveling from 0 for new perks, but I think I well passed the "learning the perk" process on the old perks. And I sure as hell dont see the point to wipe achievements.
 
Last edited:

shaqism

FNG / Fresh Meat
May 17, 2009
680
102
0
113
Centre of the Earth
The simple, logical answer, is that you aren't. You're supposed to be testing the curve; seeing how there's only, what, 4 of the 10 available perks in the game? How is any test of high level content supposed to be useful in any way when all of the current strategies are built around a hilariously barren perk selection?

I mean lets assume Tripwire doesn't wipe progression, and then release the Demo. High level players are either going to have to wait while they level demo to test anyway, or if they use cheezy fast leveling maps because they're impatient gits, then the crap Tripwire needs-- how the perk behaves during leveling (as that's the entire reason behind the change to the leveling system in the first place)-- they don't get from the section of playerbase that actually has the vocabulary and understanding to elucidate on the game feel during that process.

I mean to make it perfectly clear, in the off chance you haven't picked up on my point in the last too paragraphs: the devs actually lose out on useful feedback if they don't wipe progression, so there's no good reason not to wipe progression regularly.

There is no curve, anything under hoe is a joke and not worth playing. You can literally camp in a corner with how broken the medic is and survive every wave
 

Listence

FNG / Fresh Meat
Apr 22, 2015
9
0
0
Your statement encourages the wiping of achievements since OP perks may exist during early access and achievements made using this perks before they are balanced would be unfair to players playing later if they weren't wiped.
 

outofrealman

FNG / Fresh Meat
Oct 29, 2009
1,848
336
0
Your statement encourages the wiping of achievements since OP perks may exist during early access and achievements made using this perks before they are balanced would be unfair to players playing later if they weren't wiped.

In early KF1 flesh pounds can be decap by any physical damage weapons with 1 hit. I didnt see they wipe the achievements back then.
 

Reallifeh8er

FNG / Fresh Meat
Jan 5, 2014
1,110
9
0
Equestria
Normally I do not care about Steam Achievements other than specific proofing challenges such as HoE accomplishments. More of an issue for me is the perk stats reset. I don't like grinding, literally wasting invaluable time.
 

KaZe_DaRKWIND

FNG / Fresh Meat
Mar 28, 2015
191
0
0
If they were resetting hundreds of achievements or even tens of achievements, I might care. But it's just twelve and likely 4 more for each map that makes it in between now and release. And as for the reason they'd reset it, do you know how upset people get when achievements are bugged?