I thought it would be a good idea to get a separate thread going for this because there's currently very little discussion on this particular point in the Trading Floor Feedback post. Just to be 100% clear, this in reference to the line in the Zedconomy FAQ reading:
Q: Are there consumable items that temporarily boost a stat or perk experience gain?
A: No. There are not currently any items that will boost stats or perk experience gain. We will be listening to player feedback on whether they would like a feature like this.
http://killingfloor2.com/Zedconomy/faq.html
My thoughts:
Perk experience gain: I'll probably be in the minority, but I'd actually be okay with this. That's not to say that I'm requesting it or would even use it (personally, I wouldn't), I just wouldn't have a problem if it were implemented given enough demand. My big concern over these types of systems is that they can be designed and balanced to be incredibly grindy and tedious for non paying players to incentivize that they do so. Since the leveling progression has already been balanced prior to this system, that eliminates my concern and I don't have a problem with players who want to spend a little to get through it more quickly.
Stat boosts: This would actually infuriate me a great deal. I realize the game's still in early access, but the game has needed some major rebalancing since its inception and this would only complicate that further. Not to mention it just feels incredibly cheap to be able to outright pay money for better damage or something along those lines. I could see myself getting really frustrated if, for example, a teammate or group of teammates were able to take down a fleshpound before I knew what was going on because of a system like this. Finally, if the success of cosmetics in titles like CS:GO, LoL and Dota are anything to go by, a system this drastic shouldn't need to be implemented in the first place.
Q: Are there consumable items that temporarily boost a stat or perk experience gain?
A: No. There are not currently any items that will boost stats or perk experience gain. We will be listening to player feedback on whether they would like a feature like this.
http://killingfloor2.com/Zedconomy/faq.html
My thoughts:
Perk experience gain: I'll probably be in the minority, but I'd actually be okay with this. That's not to say that I'm requesting it or would even use it (personally, I wouldn't), I just wouldn't have a problem if it were implemented given enough demand. My big concern over these types of systems is that they can be designed and balanced to be incredibly grindy and tedious for non paying players to incentivize that they do so. Since the leveling progression has already been balanced prior to this system, that eliminates my concern and I don't have a problem with players who want to spend a little to get through it more quickly.
Stat boosts: This would actually infuriate me a great deal. I realize the game's still in early access, but the game has needed some major rebalancing since its inception and this would only complicate that further. Not to mention it just feels incredibly cheap to be able to outright pay money for better damage or something along those lines. I could see myself getting really frustrated if, for example, a teammate or group of teammates were able to take down a fleshpound before I knew what was going on because of a system like this. Finally, if the success of cosmetics in titles like CS:GO, LoL and Dota are anything to go by, a system this drastic shouldn't need to be implemented in the first place.