Start up error

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{UMA}SexyMeat

FNG / Fresh Meat
Jul 5, 2009
48
1
0
i always get this error when i start my KF

Build KillingFloor_Build_[2009-02-09_10.82]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 1996 MHz with 1023MB RAM
Video: RADEON 9800 PRO (6903)
Error setting display mode: CreateDevice failed (D3DERR_INVALIDCALL). Please delete your KillingFloor.ini file if this error prevents you from starting the game.
History: UD3D9RenderDevice::UnSetRes <- CreateDevice <- UD3D9RenderDevice::SetRes <- UWindowsViewport::TryRenderDevice <- UWindowsViewport::OpenWindow <- UGameEngine::Init <- InitEngine <- FMallocWindows::Free <- FMallocWindows::Free
 

{UMA}SexyMeat

FNG / Fresh Meat
Jul 5, 2009
48
1
0
did that oh and when i try testing a map from the editor it gives me this


Build KillingFloor_Build_[2009-02-09_10.82]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2004 MHz with 1023MB RAM
Video: RADEON 9800 PRO (6903)
General protection fault!
History: FPoly::Split <- AddConvexPrim <- ModelToHullsWorker <- ModelToHullsWorker <- ModelToHullsWorker <- ModelToHullsWorker <- ModelToHullsWorker <- ModelToHullsWorker <- ModelToHullsWorker <- ModelToHullsWorker <- ModelToHullsWorker <- ModelToHullsWorker <- ModelToHullsWorker <- ModelToHullsWorker <- ModelToHullsWorker <- ModelToHullsWorker <- ModelToHullsWorker <- ModelToHullsWorker <- ModelToHullsWorker <- ModelToHullsWorker <- ModelToHullsWorker <- ModelToHullsWorker <- ModelToHullsWorker <- ModelToHullsWorker <- KModelToHulls <- KCreateActorGeometry <- CreateGeometry <- KInitActorCollision <- KInitActorKarma <- BeginPlay <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- UGameEngine::Init <- InitEngine <- FMallocWindows::Free <- FMallocWindows::Free
 

{UMA}SexyMeat

FNG / Fresh Meat
Jul 5, 2009
48
1
0
hmmm ill try im gonna make a backup system folder first


also i noticed my speed of my processor keeps changing? i wonder why, i havent overclocked it?
 
Last edited:

avp2501

FNG / Fresh Meat
Jul 4, 2009
976
51
0
Lost in the land of Magic
did that oh and when i try testing a map from the editor it gives me this


Build KillingFloor_Build_[2009-02-09_10.82]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2004 MHz with 1023MB RAM
Video: RADEON 9800 PRO (6903)
General protection fault!
History: FPoly::Split <- AddConvexPrim <- ModelToHullsWorker <- ModelToHullsWorker <- ModelToHullsWorker <- ModelToHullsWorker <- ModelToHullsWorker <- ModelToHullsWorker <- ModelToHullsWorker <- ModelToHullsWorker <- ModelToHullsWorker <- ModelToHullsWorker <- ModelToHullsWorker <- ModelToHullsWorker <- ModelToHullsWorker <- ModelToHullsWorker <- ModelToHullsWorker <- ModelToHullsWorker <- ModelToHullsWorker <- ModelToHullsWorker <- ModelToHullsWorker <- ModelToHullsWorker <- ModelToHullsWorker <- ModelToHullsWorker <- KModelToHulls <- KCreateActorGeometry <- CreateGeometry <- KInitActorCollision <- KInitActorKarma <- BeginPlay <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- UGameEngine::Init <- InitEngine <- FMallocWindows::Free <- FMallocWindows::Free

I also get this error. it only happens when i try to load up the map i've been making. does the same thing either from the game or the editor. all the other maps work fine.

Completely reinstalled Killing Floor from steam and its just the same. if anyone has the answer please help
 
Last edited: