The game is fun, but I don't feel that it lives up to the massive hype that it generated. The price is also very steep for what it actually offers. People can get an equally entertaining, if not better, RTS experience with the first Dawn of War and the expansions.
Steep? Sorry you're wrong. Here's a full list of what content the game has:
1. A 30 mission campaign, with a custscene on pretty much every single one (old school Red Alert style). This will be followed by 2 30 mission expansion packs that will not definitely not be full price. Brood War was not full price. This campaign also has a number of RPG elements, choosing your mission order, choosing upgrades with credits for your units, watching newscasts on your latest exploits, speaking to characters in a sort of interactive menu on a giant space ship. Oh and did I mention this is Blizzard? Known for the best story telling in RTS games? (with respect to the old CnC games of course) CoH was fun, but its campaign story sucked balls.
2. A fully setup league system with multiple "levels", bronze, silver, blablabla. A 50 game newb league to prep people to getting their asses handed to them in the 5 placement matches which put them in a league corresponding to their level.
3. A horde of custom game modes. Everything from Tower Defense, and "Overrun" (basically build defensive structures and try to last as long as possible) to a Starcraft "Risk" (which was in the original and is a total blast), to a bunch of other stuff I haven't even looked into yet. I think I even saw a ****ing "race to the finish" game mode. rofl.
4. Single player challenges, which are not only a good way to learn the units, but can be hard as hell too. An example: Using only infestors, take over an enemy base.
I'm probably forgetting something, but that's already $60 worth of content. Are you people all unemployed or something?
I said before Starcraft's gameplay was perfect, I wasn't quite right. It was close to perfect. With the new unit queue system (it lets you set separate worker queues and military units queues off the same building for a Hatchery for example, the fact that you can now select an unlimited amount of units, the interesting dynamics thrown in by multiple height "levels", grass that hides you from LOS, and several very very cool new units, it is now officially, a perfect RTS game. End of story. The Nox has spoken.
It's gonna get GOTY fosho.
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