Stalkers

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Double_Deagle

Active member
Jul 28, 2009
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So, everyone knows commando takes way longer than pretty much every other perk to level up. So here's a very simple fix. Make all stalker kills count. Not just ones with the commando weapons. And just for the record, yes I know they already lowered the stalker requirement once, it still takes longer than all the other perks. And that's the real issue, not that it takes a long time, but rather that it takes a lot longer than everything else, to the point of being unfair.
 

Temstar

FNG / Fresh Meat
May 21, 2009
343
3
0
It's not that long, I averaged about the same % increase in damage requirement as stalker requirement back when I was leveling commando just playing normally. You tend to shoot them before your teammates anyway since the stand out to you more than any other specimen. Plus what self respecting commando would be using something other than assault rifles anyway.

You want to see long leveling, try getting medic 6
 

human_gs

FNG / Fresh Meat
Jun 14, 2010
109
9
0
It's not that long, I averaged about the same % increase in damage requirement as stalker requirement back when I was leveling commando just playing normally. You tend to shoot them before your teammates anyway since the stand out to you more than any other specimen. Plus what self respecting commando would be using something other than assault rifles anyway.

You want to see long leveling, try getting medic 6

Actually carrying two assault rifles is pretty retarded. Bulpup is cool but too low body damage and ak is just crap, what's the point of wasting your weight capacity for weak weapons when you can quickly reload? Instead you should carry a good old m32 along with your scar. It's simple: Scar for single enemies, m32 for groups, you can spot enemies thru smoke because of the health bar and the reload bonus helps you with the annoying m32 reload. I'm surprised a senior member would say that, given so many players I play with always carry m32 as a secondary for both scar and EBR, and sometimes shotgun.
 

Temstar

FNG / Fresh Meat
May 21, 2009
343
3
0
given so many players I play with always carry m32 as a secondary for both scar and EBR
>M32 and M14
>Sharpshooter with M32

Stop playing with noobs.

what's the point of wasting your weight capacity for weak weapons when you can quickly reload
Try playing suicidal, you'll need two assault rifle worth of ammo for one wave. Also:

>implying M32 is good for anything other than making smoke screen for the specimens.
 

Double_Deagle

Active member
Jul 28, 2009
234
34
28
It's not that long, I averaged about the same % increase in damage requirement as stalker requirement back when I was leveling commando just playing normally. You tend to shoot them before your teammates anyway since the stand out to you more than any other specimen. Plus what self respecting commando would be using something other than assault rifles anyway.

You want to see long leveling, try getting medic 6

The main point of my suggestion wasn't to encourage commandos to use out-of-perk weapons, but rather to make it possible to help level commando when you're playing something else. More than likely, in general play (especially for the first wave), you will decap some clots and bloats and things with your 9mm. That helps level your Sharpshooter. You're probably going to end up healing a teammate at some point. That helps level your Medic. You're going to weld a door or two. That helps your Support. Hell, you might even end up stabbing something with your knife, or a machete you found. Commando is notorious for taking a long time to level, and I'm just saying that it wouldn't be unreasonable to help out with one of his requirements while playing other classes. (Note that I'm not saying it's impossible to level the way it is right now, I know there are high level commandos, and I salute them; just saying it's harder to level than other classes).

And as for level 6 medic... I've actually never had any trouble with medic. I'm a level 5 medic, and not that far from 6. I see that progress bar go up every time I play, regardless of perk, because there's never going to be a game I play where I don't heal people. (Well, unless there's a dedicated medic on the team). Conversely, I'm only a level 3 commando.
 
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dogbadger

FNG / Fresh Meat
Aug 19, 2006
3,230
553
0
here to kill your monster
The main point of my suggestion wasn't to encourage commandos to use out-of-perk weapons, but rather to make it possible to help level commando when you're playing something else....

tbh whilst i agree with relaxing the stalker requriments ( regarding weapon type) but i think these kills should only count if your are a commando.
As i understand it the whole point of the stalker requirment is to highlight the benefit of the commandoes vision.
If you advance your count by killing them with any weapon as any class then it seems utterly pointless.

sure you advance Med and SS while playing other perks ( i'm 5 SS and i can't remember ever choosing it) but at least in those cases your doing what those classes are ment to do.

So in fact what i'm saying would tighten up the requirements- kill stalkers as a commando any weapons.
But the upside is that you would no longer be competing with other classes who switch to bullpup just for stalkers and mess things up for you.
They can carry on doing what they should be doing.

Too late now but phaps with hindsight the most appropriate requirement would have been simply to Kill cloaked stalkers - ie outside visual range but revealed red.

you could still limit this to commandoes only as to avoid others scoring for mowing down random stalkers they never knew were there.
The number would have to be dropped to compensate, but it would kinda make more sense to me.
 

vealck

FNG / Fresh Meat
Aug 19, 2009
2,815
234
0
The thing is that levelling commando encourages crappy playing. Players should take headshots with their guns, but in that way they get less damage points compared to mindlessly emptying the mags into chests of zeds.

The stalker requirement is just loco, as if you don't hunt them with passion even when playing other classes, you don't have a chance. That includes stealing other people's stalker kills whenever possible.

My new STEAM account says I played 46hrs. That's Lvl5 SS, Lvl 4 Medic (halfway through 5), Lvl 3 berserker, support, demo and .... lvl 2 in commando, even though I usually carry bullpup around as a secondary weapon and flaunt it whenever I see a stalker coming.
 

Major Liability

FNG / Fresh Meat
Apr 14, 2010
917
165
0
New York
Speaking of fairness, reducing the number of stalker kills required would be unfair to those who had to put the time in and do it the hard way, don't you think?

Really, it's not that hard considering assault rifles are viable weapons for more than just the commando perk.

Also, it's simply not true that you need two assault rifles on suicidal. Even on wave 10 I have never run out of SCAR ammo, and still led the team in kills. The only way I could see myself running out is if most of the team died early in a late wave.
 
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Deadbolt

FNG / Fresh Meat
Jul 23, 2008
670
133
0
Also, it's simply not true that you need two assault rifles on suicidal. Even on wave 10 I have never run out of SCAR ammo, and still led the team in kills. The only way I could see myself running out is if most of the team died early in a late wave.

thats true for people that know what theyre doing with the SCAR. i hate seeing people use it on automatic and shoot 5 bullets to kill a clot. put it on single fire and 99% of the time you won't run out of ammo if you aim for the head of specs. the only time i've ever run out of ammo is when i have a turrible team and constantly need to spam my ammo just so people wont die.
 

human_gs

FNG / Fresh Meat
Jun 14, 2010
109
9
0
Stop playing with noobs.


Try playing suicidal, you'll need two assault rifle worth of ammo for one wave. Also:

Noobs? What about you running out of ammo with scar. It has about 375 rounds and decent damage how do you manage to just run out? The only reason I can come up with why you would need two assault rifles worth of ammo is because you're a spammer. Really, learn to use semi-auto and aim to the head before judging.

Also saying the M32 is crap makes me think you haven't played KF a lot, at least enough to use the word noob. Not only it's a very powerful weapon if you learn how to use it, but also is great secondary weapon as it still almost as good without perk bonuses, unlike EBR.

And why would mixing peks make you a noob? If TW wouldn't want us to do it then they should't allow it. And also having 36 grenades helps with the running out of ammo as you soften up groups easily and deal with FP way more effectively (considered there's not a sharp near) specially with extra reload speed. Only because commando bonuses weren't planned for M32 that doesn't mean you can't take advantage of them.

Now that I think about it, you probably never tried such combination and are only trying to look pro by immediately calling noob any kind of thinking outside the box or playing in a way that wasn't directly intended by the creators. Really just think a little before making such dumb statement as the commando/scar/M32 combination turns out to be one of the most powerful considering it doesn't use overpowered sharp weapons.
 
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human_gs

FNG / Fresh Meat
Jun 14, 2010
109
9
0
YOU can spot them through the smoke, but the non-commandos can't.

You got to always take in account the possibility of facing a group alone when friends are dead/not around/covering other ways. There is when the health bar display helps you after blasting close enemies. If you have allies shooting the same way use it just against afar enemies or stick to scar. I actually feel pretty dumb having to explain this.
 

Evilsod

FNG / Fresh Meat
May 20, 2009
883
137
0
Ylivieska, Finland
You got to always take in account the possibility of facing a group alone when friends are dead/not around/covering other ways. There is when the health bar display helps you after blasting close enemies. If you have allies shooting the same way use it just against afar enemies or stick to scar. I actually feel pretty dumb having to explain this.

Sorry but no. Apart from an attempt at solo'ing because of its damage vs Fleshpounds, there is nothing you can do with the M32 that you can't do with the SCAR and in the unlikely event that you *do* need to blast a mob of enemies the chances are they are that close you couldn't use the M32 without blowing yourself up.

So really instead of assuming people must be noobs for not using the M32 and not wanting to fill an area with smoke for no reason, ask yourself why you couldn't shoot them all with the SCAR and mop up the rest with your backup weapon.
 

human_gs

FNG / Fresh Meat
Jun 14, 2010
109
9
0
...there is nothing you can do with the M32 that you can't do with the SCAR and in the unlikely event that you *do* need to blast a mob of enemies the chances are they are that close you couldn't use the M32 without blowing yourself up...
I understand M32 and scar focus on little mobs so carrying both can seem useless, but how about blasting enemies from medium long-range, from distances where the scar has too little precision to spam and M32 has a lot more DPS than semi-auto with low heashot damage? Switching then to scar for close threats will do it.
And if really *do* need to, you CAN blast enemies from close range: Instead shooting directly into them, aim at the wall ceiling so splash damage gets the weaker ZEDs.
Also being able to take out FP can also be useful in online games if the sharp is dead or you decide to make it harded by playing without sharpshooters altogether.
 

Evilsod

FNG / Fresh Meat
May 20, 2009
883
137
0
Ylivieska, Finland
I understand M32 and scar focus on little mobs so carrying both can seem useless, but how about blasting enemies from medium long-range, from distances where the scar has too little precision to spam and M32 has a lot more DPS than semi-auto with low heashot damage? Switching then to scar for close threats will do it.
And if really *do* need to, you CAN blast enemies from close range: Instead shooting directly into them, aim at the wall ceiling so splash damage gets the weaker ZEDs.
Also being able to take out FP can also be useful in online games if the sharp is dead or you decide to make it harded by playing without sharpshooters altogether.

Ever heard of the phrase "Jack of all trades, master of none"?

Either play Commando or Demolitions, don't try and do both.
 

Major Liability

FNG / Fresh Meat
Apr 14, 2010
917
165
0
New York
Whatever suits your playstyle. I have always found carrying two rifles to be completely unnecessary. In fact, I sometimes sell my AK when I get SCAR just so I can move slightly faster. And there's no need for two grenade launchers in smaller games.