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SS overnerfed?

Reep

FNG / Fresh Meat
Dec 22, 2010
4
3
Why do people think the SS was overnerfed?

I started playing this game after the recent patch when it was for sale on steam, but good god. On normal, Scrakes are a joke to me, and I can 2 shot FPs. Crawlers frighten me more than Scrakes and FPs.

The only arguments I have seen is that Support Specialists can mob better AND take out the big baddies. Yeah, well, Support Specialists can't use the 9mm pistol (free) as their main weapon and kick major *** with it.

Also, is there incentive for me to dual weild? The lack of proper aim and the increased load time does not seem worth it. I'm running Handcannon/9mm/Xbox.

Thanks. Also, how many headshots with a LAR will be required to kill a Scrake or a FP?
 
well, support takes a great deal more money and ammo for the same tasks; this may not be evident so much on Normal, but when you get closer to HoE, it becomes more difficult just to mop the floor with everything as support.

Also, remember that the sharpshooter is supposed to specialize in the big ones; hence more fear of crawlers. However, as the difficulty goes up, support soon experiences a complete drain of ammo if it tries to knock everything out.

From the sound of your post, this is less a "SS got overnerfed" post then a "support is too powerful on lower difficulties" post. As for the title question...I don't really feel it is within my knowledge to reply. It's an ongoing investigation, so to say.
 
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From the sound of your post, this is less a "SS got overnerfed" post then a "support is too powerful on lower difficulties" post. As for the title question...I don't really feel it is within my knowledge to reply. It's an ongoing investigation, so to say.

Lies , I did a perfect team on HoE Santa's Lair , with a Support ( Me ) and an SS ( a Friend , both lvl 6) , we survived till wave 10 , then the pat killed us because we lost time on the trader.
 
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First post by a new guy.

It's on a somewhat controversial topic.

My response:

Spoiler!


Keep it up, good chaps. :)
 
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He really shines on Suicidal/HoE. He kills Scrakes faster and cheaper then any other class. He also is essential for picking off Husks/Sirens. He can't solo FPs but he can bring their HP down low enough for the rest of the team to kill him without too much trouble. He picks off the most deadliest specimens, that is what he does. When the deadliest specimens aren't around he is still decent at fighting everything else.

He takes skill to play now, which isn't something to complain about.
 
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He really shines on Suicidal/HoE. He kills Scrakes faster and cheaper then any other class. He also is essential for picking off Husks/Sirens. He can't solo FPs but he can bring their HP down low enough for the rest of the team to kill him without too much trouble. He picks off the most deadliest specimens, that is what he does. When the deadliest specimens aren't around he is still decent at fighting everything else.

He takes skill to play now, which isn't something to complain about.

Kills Scrakes Well: [x]
Essential for husks and sirens: []
Can't solo FP's: [x]
Picks off the "most deadliest specimens" (wow..): []

Erm, no?

SS can kill scrakes easily with LAR or xbow, yes. Anyone with an xbow can take husks/sirens about as well as a sharp shooter. He definitely can't solo an FP without EBR spam and a lot of skill (If he does, he loses ability to take out husks/sirens. Moot point?).

Oh, and SS is 2nd worst class to run and gun with. If a berserker is alive, the SS has no real function in a running situation besides slowing down the team.
 
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Kills Scrakes Well: [x]
Essential for husks and sirens: []
Can't solo FP's: [x]
Picks off the "most deadliest specimens" (wow..): []

Erm, no?

SS can kill scrakes easily with LAR or xbow, yes. Anyone with an xbow can take husks/sirens about as well as a sharp shooter. He definitely can't solo an FP without EBR spam and a lot of skill (If he does, he loses ability to take out husks/sirens. Moot point?).

Oh, and SS is 2nd worst class to run and gun with. If a berserker is alive, the SS has no real function in a running situation besides slowing down the team.

On HoE an SS can take out Husks/Sirens quicker then anyone else.

SS does pick off the deadliest Specimens. He takes out Husks/Sirens instantly and Scrakes in just a few seconds. On close quarters maps it is less vital since killing a Husk up close is no problem, but on longer maps he can down then instantly from far away where the other classes would take longer to take them out.
 
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Why do people think the SS was overnerfed?

because for the first 20 months the game has been out, level5+ Sharpies could 1 shot kill Scrakes using a crossbow on a 6man suicidal game. also because for the first 8 months of the game, it required two crossbow headshots from a level5+ to take out a FP on a 6 man suicidal game.....after the LevelUp update last year (the last ~12 months) level5+ sharpies could take out a FP with one crossbow headshot. so for 20months, the max amount of headshots required to take down a FP on the hardest difficulty, using the highest ranked perk was 2 shots. now it has been changed to require 4.

basically, the SS's role has always been defined as killing priority targets like FP/Scrakes and ranged zeds like Sirens/Husks. after this recent balance update, it is very difficult for a SS to handle FPs and even Scrakes by themselves, thus reducing their importance in regards to filling a team role.

On normal, Scrakes are a joke to me, and I can 2 shot FPs.

you're also playing on normal.....you'll notice some significant differences once you get past hard. ;)

oh, btw welcome to the forums! :)
 
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On HoE an SS can take out Husks/Sirens quicker then anyone else.

SS does pick off the deadliest Specimens. He takes out Husks/Sirens instantly and Scrakes in just a few seconds. On close quarters maps it is less vital since killing a Husk up close is no problem, but on longer maps he can down then instantly from far away where the other classes would take longer to take them out.

Don't forget that he still contributes more to the FP fight than any perk but Demo, and he has less ammo or range limitations then him.
 
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Don't forget that he still contributes more to the FP fight than any perk but Demo, and he has less ammo or range limitations then him.

Seconded. Sharpshooters may not make FPs a joke on higher difficulties, but they are one of 2 perks to be able to deal the most damage in a fight with one. And the SS is most efficient for that.

As for support being OP...I might consider it if my own personal experience pointed that way. But, as of yet, everything in the higher difficulties appears to be in order. As for Normal..well, I can't really give evidence either way with that.
 
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I feel like SS was supposed to be the nub starter class... Its what I started with and as I got better at the game I moved on to diffent class that I like...

I think crossbow should have a pin effect now tho

emphasis on was. now it is finally back to what the name and effects suggest it is, and what it was supposed to be: a class where good consistent good aim is rewarded with large amounts of damage, particularly to a single target.

There really isn't a starter perk so to speak, just starter difficulties. It's up to that newcomer to wander about the perks, until he/she discovers one that fits them. Then, once they become experienced with that perk, they often have acquired better aim/knowledge on top of learning a lesson essential to that perk (lining up enemies with penetration weapons, headshotting, good reflesxes/spotting, ect) that may help with other perks.

So, in short, it is as it should be: there is no "starter class" but a "starter difficulty". The rest is, in perfect KF fashion, up to the player.
 
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