(I'm in a hurry and can't be arsed doing the multiple quote thing, but it should be fairly obvious to what I'm responding)
I keep going on about Crossbow-wielding Sharpshooters because this thread is primarily about Crossbow-wielding Sharpshooters. Who'd have thought?
You don't need two of them to kill FPs, it just works much better that way. As stated by others a single Handcannon bullet followed by three bolts will decap a Flesh Pound, and though I don't have the code to hand at the moment, my bet would be that the headless Flesh Pound would have little enough health left that the nearest Support Specialist could drop it with a double-barrel blast if it strayed too close before bleeding out. Teamwork wins again?
Crossbow Sharpshooters don't just sit there scratching their arses between Flesh Pounds; they're also very effective against Husks, Sirens and Scrakes, and though they aren't the best sweepers, their perked 9mms and Handcannons make them reasonably effective at all times.
Demolitions would be a lot less able to solo FPs if not for the double-hit bug experienced by M79 and M32 grenades (and possibly also LAW rockets but I'm not sure about that), though they are reasonably balanced anyway. Two Demolitions would be very effective against Flesh Pounds but pretty hopeless against Scrakes, and they have their own problems besides (smoke, needing lots of space).
Support Specialists would still be reasonably effective against Flesh Pounds if their own bugs were fixed and their grenade damage bonus removed, but a little less effective overall. They need some work anyway. More on that later when I'm not in a hurry.
Oh, and on the game's highest difficulty level, bad teams deserve to lose.
I keep going on about Crossbow-wielding Sharpshooters because this thread is primarily about Crossbow-wielding Sharpshooters. Who'd have thought?
You don't need two of them to kill FPs, it just works much better that way. As stated by others a single Handcannon bullet followed by three bolts will decap a Flesh Pound, and though I don't have the code to hand at the moment, my bet would be that the headless Flesh Pound would have little enough health left that the nearest Support Specialist could drop it with a double-barrel blast if it strayed too close before bleeding out. Teamwork wins again?
Crossbow Sharpshooters don't just sit there scratching their arses between Flesh Pounds; they're also very effective against Husks, Sirens and Scrakes, and though they aren't the best sweepers, their perked 9mms and Handcannons make them reasonably effective at all times.
Demolitions would be a lot less able to solo FPs if not for the double-hit bug experienced by M79 and M32 grenades (and possibly also LAW rockets but I'm not sure about that), though they are reasonably balanced anyway. Two Demolitions would be very effective against Flesh Pounds but pretty hopeless against Scrakes, and they have their own problems besides (smoke, needing lots of space).
Support Specialists would still be reasonably effective against Flesh Pounds if their own bugs were fixed and their grenade damage bonus removed, but a little less effective overall. They need some work anyway. More on that later when I'm not in a hurry.
Oh, and on the game's highest difficulty level, bad teams deserve to lose.
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