Hey, just a few suggestions.
I noticed this as a flaw (that could be fixed in this game) in red orchestra 2 and rising storm that with all the amazing realistic mechanics that the games seemed more oriented towards running and gunning nearly no teamwork rather than he tactical teamwork filled warfare that made it so appealing. First the maps need to be larger (ITS NAM!) that place was friggin huge giving more player freedom to choose their own strategies and take tactics into their own hands, it was annoying to see the I could push the guns range past the draw distance. A great way to solve this would to make one gigantic seamless map with the two teams bases set on either side of the map for one example the VC have control of everything but the American base, the Americans then have to capture the VC bases and destroy VC caches, the VC would have to stage ambushes, set traps and launch offensives to regain lost land, the Americans could also be flown over the ambush area by a helicopter (please go back to RO1s method of vehicles if you have the "APC crewman" or "Helicopter crewman" that's now what you can be you can enter and exit as well) and launch a offensive from there, also allow the building of sandbags, foxholes, trenches and small bases as well in the combat zone (similar to SQUAD or Project Reality) make the map similar in size to project reality and SQUAD and make match times longer to accompany this. Onto teamwork please make squads creatable and give benefits to squads like kits (similar to project reality) where if I'm in a squad I can now be a sniper or a machine gunner (a lone man doesn't need to have a machine gun, a squad on the other hand does) and on the sniper make sure that there are sniper only squads creatable made up of a sniper and a spotter) Now one quick thing before I move on make sure the Australians are playable as say commenwealth forces, give them L1A1 SLRs and browning hi powers also make the ARVN playable on some maps. Now VOIP is one of the defining things in teamwork it allows squad leaders to strategise with their men and even spotters to work well with their sniper buddies, inserting something like direct chat from the ArmA series and or mumble from project reality that would help smooth out the way players work together and strategise. I'm nearly done just a few quick weapons suggestions I have to get off my chest these are not the only weapons they should have just the important ones.
American forces.
M16A1s with 20 round magazines and in some early war maps even the x- what're thing and beginning of the war maps could see the m14 in action.
1911a1s as secondary's of course maybe a revolver.
M40 sniper rifles for sniper classes of course.
And more.
NVA.
Soviet AK47s (no AKMs please) both collapsible and full stock variants, implement that however you wish, levelling system or something. And the Chinese Type 56s, both please not just one or the other with both you could press a button to attach a bayonet with the AK they draw and attach a bayonet with the Type 56 they just fold out the pre existing pig sticker bayonet, please apply this to all rifles.
Tokarevs as secondarys, captured 1911s.
Scoped mosins and civilian rifles for snipers.
And more.
VC
SKS Chinese and Russian (the difference is bayonets).
PPSH 41s, PPS 43s and more smgs.
Maybe a AK47 a captured m16 and or a captured m14.
Tokarevs as secondarys.
Commonwealth
L1A1 SLR with attachable bayonet.
As secondary browning hi power.
Parker Hale M82 as sniper rifle.
Owen gun for squad leaders/engineers/crewman.
That is all thanks and sorry for all the SQUAD and project reality references if that's a problem, other than red orchestra they're the only examples I know.
I noticed this as a flaw (that could be fixed in this game) in red orchestra 2 and rising storm that with all the amazing realistic mechanics that the games seemed more oriented towards running and gunning nearly no teamwork rather than he tactical teamwork filled warfare that made it so appealing. First the maps need to be larger (ITS NAM!) that place was friggin huge giving more player freedom to choose their own strategies and take tactics into their own hands, it was annoying to see the I could push the guns range past the draw distance. A great way to solve this would to make one gigantic seamless map with the two teams bases set on either side of the map for one example the VC have control of everything but the American base, the Americans then have to capture the VC bases and destroy VC caches, the VC would have to stage ambushes, set traps and launch offensives to regain lost land, the Americans could also be flown over the ambush area by a helicopter (please go back to RO1s method of vehicles if you have the "APC crewman" or "Helicopter crewman" that's now what you can be you can enter and exit as well) and launch a offensive from there, also allow the building of sandbags, foxholes, trenches and small bases as well in the combat zone (similar to SQUAD or Project Reality) make the map similar in size to project reality and SQUAD and make match times longer to accompany this. Onto teamwork please make squads creatable and give benefits to squads like kits (similar to project reality) where if I'm in a squad I can now be a sniper or a machine gunner (a lone man doesn't need to have a machine gun, a squad on the other hand does) and on the sniper make sure that there are sniper only squads creatable made up of a sniper and a spotter) Now one quick thing before I move on make sure the Australians are playable as say commenwealth forces, give them L1A1 SLRs and browning hi powers also make the ARVN playable on some maps. Now VOIP is one of the defining things in teamwork it allows squad leaders to strategise with their men and even spotters to work well with their sniper buddies, inserting something like direct chat from the ArmA series and or mumble from project reality that would help smooth out the way players work together and strategise. I'm nearly done just a few quick weapons suggestions I have to get off my chest these are not the only weapons they should have just the important ones.
American forces.
M16A1s with 20 round magazines and in some early war maps even the x- what're thing and beginning of the war maps could see the m14 in action.
1911a1s as secondary's of course maybe a revolver.
M40 sniper rifles for sniper classes of course.
And more.
NVA.
Soviet AK47s (no AKMs please) both collapsible and full stock variants, implement that however you wish, levelling system or something. And the Chinese Type 56s, both please not just one or the other with both you could press a button to attach a bayonet with the AK they draw and attach a bayonet with the Type 56 they just fold out the pre existing pig sticker bayonet, please apply this to all rifles.
Tokarevs as secondarys, captured 1911s.
Scoped mosins and civilian rifles for snipers.
And more.
VC
SKS Chinese and Russian (the difference is bayonets).
PPSH 41s, PPS 43s and more smgs.
Maybe a AK47 a captured m16 and or a captured m14.
Tokarevs as secondarys.
Commonwealth
L1A1 SLR with attachable bayonet.
As secondary browning hi power.
Parker Hale M82 as sniper rifle.
Owen gun for squad leaders/engineers/crewman.
That is all thanks and sorry for all the SQUAD and project reality references if that's a problem, other than red orchestra they're the only examples I know.