Now I assume most people know Schutzesepp's spawn system that is used in DH. Where you can basically select your spawn and fight on multiple sides of the battle. The ability to select spawns could really help in a lot of maps to make the game play more unexpected. Especially as most of the time players take the shortest route to the combat, having multiple spawns could allow some more diversity in the paths taken.*
However with the system used in DH the are some issues, you teleport to a different location meaning that you loose your spawn protection. The spawn selection method seems a bit like a waste of time at times, and feels odd. You often become slightly disoriented when you spawn not knowing where exactly you are.*
My suggestion is to utilize the spawn selection system that can be found in UT3 conquest which makes selecting a spawn easy understandable and streamlined. But rather than picking just a place to spawn, you basically pick a squad to spawn with. Where the spawn locations for said squad get selected either by progression of the map or by selection of the squad leader. This will keep squads easier together as they spawn somewhat away from other players, and will reduce the clutter in communication.
For those that do not know it this is how it works in UT3, simply selecting spawn through the overhead map (it pops up if you wait for 5 seconds after you die, and pressing fire after you died just spawns you with the same guys as before).
YouTube - Unreal Tournament 3 spawn selection
Logically the mappers decide what spawns in what situation a squad leader could select to spawn at. Aka the full control stays at the mapper, so balance can be ensued.
However with the system used in DH the are some issues, you teleport to a different location meaning that you loose your spawn protection. The spawn selection method seems a bit like a waste of time at times, and feels odd. You often become slightly disoriented when you spawn not knowing where exactly you are.*
My suggestion is to utilize the spawn selection system that can be found in UT3 conquest which makes selecting a spawn easy understandable and streamlined. But rather than picking just a place to spawn, you basically pick a squad to spawn with. Where the spawn locations for said squad get selected either by progression of the map or by selection of the squad leader. This will keep squads easier together as they spawn somewhat away from other players, and will reduce the clutter in communication.
For those that do not know it this is how it works in UT3, simply selecting spawn through the overhead map (it pops up if you wait for 5 seconds after you die, and pressing fire after you died just spawns you with the same guys as before).
YouTube - Unreal Tournament 3 spawn selection
Logically the mappers decide what spawns in what situation a squad leader could select to spawn at. Aka the full control stays at the mapper, so balance can be ensued.