Rs i think we can all see is going to stretch teamwork to a level that generally is'nt common on most public server's.
Having said that we all know that if you dont try it wont happen....and the last period of time i've seen some pretty astounding teamwork .
In RO HOS i've tried my hand at commander....and now and then done a fair job.
Just building up the courage to try my hand in RS.....well having only played since yersterday....i'll take a while to really understand the maps
But this is what i'll be trying
Squad 1...spawn 1
Squad 2 ...spawn 2
Squad 3 ...floater...springer...as the germans say
a simple enough idea , but one that will be difficult enough to put into practice....with the springer squad , you'll alway's try to back up where the advantage is , because often the caps are in pairs the gained ground will hold while the second cap then come's under fire from front and side.
So a zip or zigzag move up the map can gain momentum.
Now i know this is'nt 19th century military genius....just starting the ball rolling.
Cos this game is going to need it.
Having said that we all know that if you dont try it wont happen....and the last period of time i've seen some pretty astounding teamwork .
In RO HOS i've tried my hand at commander....and now and then done a fair job.
Just building up the courage to try my hand in RS.....well having only played since yersterday....i'll take a while to really understand the maps
But this is what i'll be trying
Squad 1...spawn 1
Squad 2 ...spawn 2
Squad 3 ...floater...springer...as the germans say
a simple enough idea , but one that will be difficult enough to put into practice....with the springer squad , you'll alway's try to back up where the advantage is , because often the caps are in pairs the gained ground will hold while the second cap then come's under fire from front and side.
So a zip or zigzag move up the map can gain momentum.
Now i know this is'nt 19th century military genius....just starting the ball rolling.
Cos this game is going to need it.
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