Hello everyone,
this is my first post here, though I read a lot of threads in this forum which helped me several times.
I'm a total noob when it comes to mapping, but two weeks ago I decided to try to make my first KF map. After learning from tutos and this forum, I overcame most of the problems I had. Now, after several days, I still got some problems I can't fix even after searching for answers for hours, so I'm making a post here, hopping I didn't miss another thread about this :
1/ my map is basically a house in a forest. I tried several things to light it, but the best lighting I manage to get is using spotlights. Now my problem is, when I put the spot on the map, it looks as I want in the editor's 3D preview window. But when I build the map, the spots simply disappear, and the result is my map looks like exactly as there weren't any spotlight.
Here is the preview I get in the editor (remember this is a noob's WIP, I was just testing the effect of the spotlight) :
I click the build all button (build light does the same), and I get :
The light is back in the preview if I move the spot, but is gone every time I build the map.
2/ Sometimes, a light magically appear. I mean, everything's dark, and after compilation several trees light up, without any light near them. I tried to locate the bug (maybe that's a function, but well..), and it seems to occur when a brush intersects a trader volume. At least, it's always directly near a trader volume. It seems to particulary light static meshes. I have no pictures, as I couldn't recreat the bug. Last time I had it, I just keep deleting random things until it disapeared, without really knowing what caused it.
3/ The size of the map file increases strangely. From 12.4Mb, I'm now at 40Mb without really adding a lot of things. I do have a lot of IA paths, but still, this is not a big map, and 90% of the objects are a copy of the same tree in mesh form. I saw that KF official maps are way lighter than that with a lot more things on them. It's like the file has previous version of the map saved as well as the current. What could make a map file so big, and is there a way to fix that or optimise the map so the file isn't too big ?
4/ I got a sunlight-type light attached to the camera, which shows uniquely in the lighting 3D preview :
Is this normal ? I don't have any sunlight in this map (I had, but I removed it).
Here, that were my main issues for now. Sorry for the lenght of the post, and maybe some questions are stupid, but again I don't have any experience in mapping and tutos haven't helped me with these issues.
Thanks for reading.
this is my first post here, though I read a lot of threads in this forum which helped me several times.
I'm a total noob when it comes to mapping, but two weeks ago I decided to try to make my first KF map. After learning from tutos and this forum, I overcame most of the problems I had. Now, after several days, I still got some problems I can't fix even after searching for answers for hours, so I'm making a post here, hopping I didn't miss another thread about this :
1/ my map is basically a house in a forest. I tried several things to light it, but the best lighting I manage to get is using spotlights. Now my problem is, when I put the spot on the map, it looks as I want in the editor's 3D preview window. But when I build the map, the spots simply disappear, and the result is my map looks like exactly as there weren't any spotlight.
Here is the preview I get in the editor (remember this is a noob's WIP, I was just testing the effect of the spotlight) :
I click the build all button (build light does the same), and I get :
The light is back in the preview if I move the spot, but is gone every time I build the map.
2/ Sometimes, a light magically appear. I mean, everything's dark, and after compilation several trees light up, without any light near them. I tried to locate the bug (maybe that's a function, but well..), and it seems to occur when a brush intersects a trader volume. At least, it's always directly near a trader volume. It seems to particulary light static meshes. I have no pictures, as I couldn't recreat the bug. Last time I had it, I just keep deleting random things until it disapeared, without really knowing what caused it.
3/ The size of the map file increases strangely. From 12.4Mb, I'm now at 40Mb without really adding a lot of things. I do have a lot of IA paths, but still, this is not a big map, and 90% of the objects are a copy of the same tree in mesh form. I saw that KF official maps are way lighter than that with a lot more things on them. It's like the file has previous version of the map saved as well as the current. What could make a map file so big, and is there a way to fix that or optimise the map so the file isn't too big ?
4/ I got a sunlight-type light attached to the camera, which shows uniquely in the lighting 3D preview :
Is this normal ? I don't have any sunlight in this map (I had, but I removed it).
Here, that were my main issues for now. Sorry for the lenght of the post, and maybe some questions are stupid, but again I don't have any experience in mapping and tutos haven't helped me with these issues.
Thanks for reading.