Has anyone tried (intentionally) splitting a full team into different groups and holding down separate areas of the map? I know it's instinctual to try and keep EVERYONE together but after some accidental splits (someone taking too long at the trader, one or two people stay behind to wait for them while the rest of the team impatiently runs off to their preferred camping spot) I'm curious about doing this as an intentional, tactical choice..
Pros:
Cons:
Thoughts? Experiences to share? Interest in trying out this strategy?
Pros:
- Roughly half of the zed spawn limit should head towards each team, meaning half as many zeds to deal with simultaneously, IE a less chaotic confrontation.
- Less teammates to watch the backs of simultaneously. Easier to keep everyone (within a sub-team) on the same page.
- Less likely to suffer problematic zed spawns, like 3+ fleshpounds or a room full of sirens?
- Less wasted shots from people unnecessarily shooting at the same target. Everybody has something to kill without competing with each other.
- Waves should complete faster because zeds won't get stuck all trying to bottleneck into the same room, will head towards whichever team is closest to their spawn, also related to above point.
- Having people on different areas of the map means weapon/ammo spawns are less likely to go wasted.
- A fun and different way to play.
Cons:
- Need Scrake/FP capable perks on EACH team.
- Without a medic on both teams, one may fall more easily. Without a commando on both teams, one may become prey to groups of stalkers.
- Losing a person has more impact; fighting your way to regroup with other team can be challenging.
- Zeds might not go after the teams evenly.. one team could wind up overrun while another sits around boredly.
- Potentially less assist XP per player, since you'll never even SEE ~half the zeds in each wave.
Thoughts? Experiences to share? Interest in trying out this strategy?