I'm hoping the devs have implemented the speed of sound. I think this was mentioned as a suggestion in ROO before. Right now, sound travels at the speed of ping.
Not really an issue for infantry, but with the tanks in ROO you can hear incoming supersonic rounds before they get to you. As such, when driving, I would often make a sudden change in direction or hit the brakes once I heard an incoming round, causing the round to over shoot or just miss (since most good shooters will lead a target).
This may be less of an issue in RO:HOS assuming the TW can correct the tank round velocities (ROO engine limitations have them traveling at 1/2 speed, giving one twice the amount of time to dodge).
Not really an issue for infantry, but with the tanks in ROO you can hear incoming supersonic rounds before they get to you. As such, when driving, I would often make a sudden change in direction or hit the brakes once I heard an incoming round, causing the round to over shoot or just miss (since most good shooters will lead a target).
This may be less of an issue in RO:HOS assuming the TW can correct the tank round velocities (ROO engine limitations have them traveling at 1/2 speed, giving one twice the amount of time to dodge).