maybe spawncamping shouldn't be allowed, maybe it should have protection like that "leaving combat area" and similar. i will give only 2 examples: playing as engineer is pointless because you can't get close to tank who often just camp on other side of map (or on the edge of map), sometimes even in protected area and leaves tank MG to do job. also soldier machinegunners on some maps often can spawncamp (for example soviet MGs on spartanovka, especially when defending E).
there is antoher problem on spartanovka - excessive spawnkillng of axis soldiers especially on spawn when allied team defends D and E objective, sometimes is impossible to spawn if in soviet team are only 2 players who know good position for spawnkilling. and now there are more players who learned that positions. that are only 2 examples, there are even more. another example - on grain elevator one spawn point for axis (when capturing B objective i think) is also useless because soviet MG's can just aim at it and kill, kill, kill... and they need only one player to stop complete spawn of whole other team on one of two points.
no need for answering, i'm just pointing it out
there is antoher problem on spartanovka - excessive spawnkillng of axis soldiers especially on spawn when allied team defends D and E objective, sometimes is impossible to spawn if in soviet team are only 2 players who know good position for spawnkilling. and now there are more players who learned that positions. that are only 2 examples, there are even more. another example - on grain elevator one spawn point for axis (when capturing B objective i think) is also useless because soviet MG's can just aim at it and kill, kill, kill... and they need only one player to stop complete spawn of whole other team on one of two points.
no need for answering, i'm just pointing it out
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