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Spawn Desirability?

The Fortune

FNG / Fresh Meat
May 16, 2009
133
0
0
It's an option in the ZombieVolume but I've searched and not found any word on what it does, and looking in official maps the value is always at default 3000. Does anyone have an idea of what it does?
 

The Wanderer

FNG / Fresh Meat
Jun 28, 2009
201
1
0
Belgium, Bruges
lower it or set it to 0 and see what it does less or doesnt.

It's probably the value which determines where the bots will be spawned, i.e. where will the AI rather desire to spawn it's little minions, in spawnvolume 1 (with a high spawn desire value) or in 2(with a lower value).

Atleast, that would be my guess.
 
D

Dragonfel666

Guest
I believe the spawn desirability is how many milliseconds that the zombies will spawn. set it to 0 and you will have constant spawning zombies. Im not quite sure though because i just leave it at 3000
 
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thrash242

FNG / Fresh Meat
May 18, 2009
437
4
0
I believe the spawn desirability is how many milliseconds that the zombies will spawn. set it to 0 and you will have constant spawning zombies. Im not quite sure though because i just leave it at 3000
Uh, what? I assume that is based on sheer baseless conjecture? Taking a wild guess about what it does doesn't really contribute much to the discussion.

There's a property that will affect how long after a spawn before another spawn can happen, but that's not the property being discussed here
 

oscar.nein

Administrator
Jan 1, 2006
316
151
0
Sorry, I thought I had this in the mapping guide. I'll add it when I get the chance.

Spawn desirability is a weighted number. A higher number means that the spawn will be more likely to be chosen. Lower number would mean less likely. The weighting is based on several factors including, distance to the player, and z-axis.

In the stock maps this was modified to insure that stalkers/crawlers would spawn in vent locations.

If you modify this, be careful because it could result in all ZEDs spawning primarily from one location.
 

The Fortune

FNG / Fresh Meat
May 16, 2009
133
0
0
Perfect, thanks, that's exactly what I needed too. Guess I'll have to do some experimentation to get it right though.
 

knightmare106

FNG / Fresh Meat
Jun 21, 2009
86
0
0
wouldnt it have given us much better controll to split up the variables inside the desireability as you stated(distance for example) so you could make more effective spawns?
 

arramus

FNG / Fresh Meat
May 8, 2009
1,142
57
0
Residing in Japan
Spawn desirability is a weighted number. A higher number means that the spawn will be more likely to be chosen. Lower number would mean less likely. The weighting is based on several factors including, distance to the player, and z-axis.
Thank you. The z-axis weighting is the factor I'm most interested in as I want some zombies to leap into the gameplay area from an outside perimeter without adversely effecting the internal spawners. At present, they appear to be very low on spawn priority so this tweak is helpful.
 

Snipe34

Member
Jun 3, 2009
42
0
6
34
middle England
Thank you. The z-axis weighting is the factor I'm most interested in as I want some zombies to leap into the gameplay area from an outside perimeter without adversely effecting the internal spawners. At present, they appear to be very low on spawn priority so this tweak is helpful.
Not on topic, but other than pm to arramus, not sure where to post, re your critques of maps. (But besides, the zombie spawn is of interest to me and I appreciate this post and its posters for that as well).

So, thanks arramus for the useful critiques of maps -- I noticed someone complaining that arramus had critiqued lots of maps -- I just wanted to say a big THANK YOU to arramus for his critiques.
 

Boltte

FNG / Fresh Meat
Mar 5, 2014
170
2
0
Perth, WA
oscar.nein;n756864 said:
Sorry, I thought I had this in the mapping guide. I'll add it when I get the chance.

Spawn desirability is a weighted number. A higher number means that the spawn will be more likely to be chosen. Lower number would mean less likely. The weighting is based on several factors including, distance to the player, and z-axis.

In the stock maps this was modified to insure that stalkers/crawlers would spawn in vent locations.

If you modify this, be careful because it could result in all ZEDs spawning primarily from one location.
I guess you never got the chance....:(:confused: