I'm asking this because I know that in Killing Floor 1 the sound quality was pretty mediocre (.wav's 16bit PCM's) and that most tracks were in mono, unless specifically designed (gunshots, zeds, all that). I'm a part-time audio editor for a film company and I have a very large selection of audio effects that I've implemented in Killing Floor 1 that sound awesome. The only downside is that the map files increase to >1gb.
So, in Killing Floor 2, will there be a system to use a compression method for having lots of high-quality sound effects, or will we just be using the same old ways?
So, in Killing Floor 2, will there be a system to use a compression method for having lots of high-quality sound effects, or will we just be using the same old ways?