Didn't had enough time to test for sound locations problem, but since last patch the game seems to use correctly the 128 channels for cards supporting it, before even with setting the max channels to 128 only 64 were used at maximum , despites 128 sticking in Roengine.ini file never more than 64 used, today i saw many times the counter hit 128 sound sources, rarely saw that in UE3 games, amazing guys
Thx a lot Dev's, I played just a bit for now but there is a real difference between before and now, passing from 64 to 128 make the game more way intense sound side, much more sounds in the battlefield, i really love it.
Now need to see if the localisation of sounds is correct and if artillery makes the FPS drop too, for the few i tested the performances remained correct with 50 players and 2 tanks on the server i try, no arty but no fps drops when many people shoot around me or many sounds around.
Will report later for the rest. Keep up the good work guys
