[Question] Sound buzzing/crackling

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marts30

FNG / Fresh Meat
Sep 6, 2011
27
3
0
Issue from the last few days... heaps of buzzing and crackling from the audio (not just guns)... very annoying!
 

Trauma.au

FNG / Fresh Meat
Sep 16, 2011
12
1
0
I presume this is static/buzzing/tearing on things like guns shots, tank tracks explosions etc. I had this issue as well, I fixed this by reducing both volume sliders in audio options in game to about 20% then I just up my system volume and the problem is solved.

Previously I had upped it to full in game and it started to go bad, like it overloading the sounds or something.
 

Link_wf

FNG / Fresh Meat
Aug 31, 2011
17
0
0
I have the same issue, sound reverberation is completely awful now, the issue doesn't appear were there is no echoes.
 

Hoak

FNG / Fresh Meat
Mar 1, 2006
214
110
0
I also have been having sound issues and believe, though I may be mistaken. that RO:HoS is using XNA/XAudio2 for sound management and render...

If true this is unfortunate for a multitude of reasons, not the least of which are no real hardware acceleration for those that have SOTA audio parts, poor sub-mixer and stream management, ugly gain ducking algorithms, and pooly fidelity -- just to name a few.

Where it gets really ugly is with integrated Audio/LOM solutions like Realtek (the lion's share) where Players will likely to see issues where sound effects net quality and verse visa... That I see these issues with SOTA audio parts from ASUS, Creative, and Auzentech, is especially worrisom...

Try reducing the number of audio "Max Channels" setting in the game to "8", if RO:HoS is in fact using XAudio2 this may help, and may also improve your network connection quality, stop or lat least reduce the audio stutter, and even improve emitter fidelity...

:(
 

Widden

FNG / Fresh Meat
Sep 7, 2011
33
3
0
Similar here;

I get a "pop" and then the sounds are borked when the map starts.

Either that, or the game just CTD's out.

Mighty annoying.

Edit:
using an auzentech x-fi forte card.
 
Last edited:

Salraine_Chi

FNG / Fresh Meat
Sep 3, 2011
60
15
0
Same here. Sounds like the matrix clip above but only lasts about 1 - 2 seconds at a time for me. I found that turning down to 32 channels from 64 helps a bit but it still happens.

I have every faith in Tripwire but I am spending more time on the forums trying to fix problems than actually playing the game which is not good.

Ta

Sal
 

wuteva

FNG / Fresh Meat
Sep 14, 2011
2
0
0
Same here. Since the New Patch Gun sounds from Far sounds like metallic buzz. Im no sound expert so i cant exactly describe it but its like most of the people here call it.
I didnt notice this before the latest patch.
 

Josef Nader

FNG / Fresh Meat
Aug 31, 2011
1,713
1,165
0
Yeah, my audio has started crackling really badly since the last patch. It did it before from time to time, but now it's really bad, almost constant.
 

Apparition

FNG / Fresh Meat
Aug 31, 2011
176
13
0
Similar here;
I get a "pop" and then the sounds are borked when the map starts.
Either that, or the game just CTD's out.
Mighty annoying
Edit:
using an auzentech x-fi forte card.


I also have this card. I find that when Recon planes are called sometimes I get a hiccup as the buzzing/airplace noise starts to play.

I wonder if a lot of performance issues/crashing is sound related.
 
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heizlegend

FNG / Fresh Meat
Oct 3, 2011
2
13
0
I went to my game engine edit file and changed my audio channels to 8 (for some reason the settings don't apply in game). Also note, there are two lines to edit under audio subsections and "MaxChannels". I believe I am seeing a 15-20 FPS improvement.
 

r5cya

FNG / Fresh Meat
Jan 17, 2011
6,048
445
0
San Bruno, California
I also have been having sound issues and believe, though I may be mistaken. that RO:HoS is using XNA/XAudio2 for sound management and render...

If true this is unfortunate for a multitude of reasons, not the least of which are no real hardware acceleration for those that have SOTA audio parts, poor sub-mixer and stream management, ugly gain ducking algorithms, and pooly fidelity -- just to name a few.

Where it gets really ugly is with integrated Audio/LOM solutions like Realtek (the lion's share) where Players will likely to see issues where sound effects net quality and verse visa... That I see these issues with SOTA audio parts from ASUS, Creative, and Auzentech, is especially worrisom...

Try reducing the number of audio "Max Channels" setting in the game to "8", if RO:HoS is in fact using XAudio2 this may help, and may also improve your network connection quality, stop or lat least reduce the audio stutter, and even improve emitter fidelity...

:(
is realtek the sound that's built into motherboards?
if they are using XAudio2, what's the cure?
i have onboard audio and my only real problem in the game is sound cutting out. if i need a sound card, it wont be the end of the world. i'm in the process of adding some extra memory and a ssd hard drive to speed up load times.
 
Last edited:

UKCarbine

FNG / Fresh Meat
Sep 16, 2011
7
0
0
Saff London.
It is irritating I have the same sound issues.

http://www.youtube.com/watch?v=cjAQOjv3eg0The Matrix - Neo is traced sound effect - YouTube if you go to 0.19 of that video, mine sounds a bit like that, I also keep seeing black cats.....


+1 on this mate. Minus the dramatic music :) phew glad others are getting this and it just isn't me. Initially I got the sound and didn't notice any correlation with it hitting performance but not it does make the running of teh game stutter slightly. No more than a second or so but enough to tick me off. I hav also had this since day 1. At the time of release I was using onboard until I chose a new PCI express soundcard. Installed a dedicated SC, Creative Titanium Fatality pro. Same issue.

Carb.