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Something for HOE players

Dr. Lethal;n2306361 said:
This looks no different from actual HoE. I think it only looks challenging is because you're playing as the one perk who isn't all that combat oriented. Maybe if you tried as a different perk besides Medic, then we'll see.

I'd get destroyed because I'm also losing 5 health every 10 seconds. It may not look it but everything is ramped up. Zed health, speed, damage, etc. The only reason I survived so long was because of the medic healing.

Here is what is changed.
  • Players lose 5 health every 10 seconds
  • Zeds do 25% more damage
  • Zeds get 25% more health and 50% more head health
  • Zeds will almost always sprint
  • Zeds give very little dosh
  • Zeds move 12% faster
  • Fleshpounds can spawn a King FP
  • Alpha zed spawn chance is increased by 50%
  • Players start with 150 dosh
  • Players get a massive cash reduction on death
  • Players can only respawn with 1000 dosh
 
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forrestmark9;n2306372 said:
I'd get destroyed because I'm also losing 5 health every 10 seconds. It may not look it but everything is ramped up. Zed health, speed, damage, etc. The only reason I survived so long was because of the medic healing.

Here is what is changed.
  • Players lose 5 health every 10 seconds
  • Zeds do 25% more damage
  • Zeds get 25% more health and 50% more head health
  • Zeds will almost always sprint
  • Zeds give very little dosh
  • Zeds move 12% faster
  • Fleshpounds can spawn a King FP
  • Alpha zed spawn chance is increased by 50%
  • Players start with 150 dosh
  • Players get a massive cash reduction on death
  • Players can only respawn with 1000 dosh

I think you should remove the first item on that list, cause that sounds like over kill.
 
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