This is from my own experience, I pretty much main zerk nowadays on Sui/HoE
I used to think zerk is useless above hard. Once I got gud, I realized I do not want to play a HoE match without a gud zerk. So, let's begin.
NEVER hammer a scrake which someone is circling. Only hammer it if it breaks out of the circling and it's about to wreck someone.
If you got good commando(s), throw an EMP at a scrake and they will drop it with scar headshots fast(pretty much requires lvl 20+ commando). If you see a EMPd scrake, shoot at it's head like there is no tomorrow. Hammer+scar(+medic pistol) is my fav combo on HoE
If you see that a raged scrake tries to lay waste to your team, try to EMP it if possible/reasonable. If you are somewhat decent at parrying, try to get yourself between the team-mate it's trying to kill.
You can effectively cover one way as zerk, as long as you have a proper medic healing you. Especially on HoE, zerk WILL need a lot of healing. It is a fact. Press M1 to wipe trash, M2 sirens, expect other team-mates to kill/decap Husks/Bloat.
REQUEST HEALING when you spot a Fleshpound. You should always have a second guy(other zerk/medic) hammering the Fleshpound(s) to ensure they go down as fast as possible. You rarely need to parry IF things go as they are supposed to. Keep hammering the FP and it should drop fast. Usually it will get stuck in rage animation/get stumbled, so parrying is rarely necessary.
Even if you are holding a certain position, do not be afraid to back down when you think you're gonna get too much crap on you(for example, too many Sirens/Bloats/Husks at once)
NEVER waste your EMPs on Fleshpounds. Using EMPs on them is only a waste and nothing else.
Some(maybe all) of these tips don't work if your team does not know what they are doing or they can't read situations well. When playing with a team who have brains (so that will exclude almost all of the public games) a good berserker is invaluable in my opinion.
Also you should learn how to juggle multiple scrakes on you, if crap hits the fan.
So there are some few things which I personally think would help some zerks git gud instead of throwing EMPs on scrakes and IMMEDIATELY proceeding to hammer them.
Edit: Since we do not know how they're gonna change zerk skill-tree, these things might not work so well after that change comes.
I used to think zerk is useless above hard. Once I got gud, I realized I do not want to play a HoE match without a gud zerk. So, let's begin.
NEVER hammer a scrake which someone is circling. Only hammer it if it breaks out of the circling and it's about to wreck someone.
If you got good commando(s), throw an EMP at a scrake and they will drop it with scar headshots fast(pretty much requires lvl 20+ commando). If you see a EMPd scrake, shoot at it's head like there is no tomorrow. Hammer+scar(+medic pistol) is my fav combo on HoE
If you see that a raged scrake tries to lay waste to your team, try to EMP it if possible/reasonable. If you are somewhat decent at parrying, try to get yourself between the team-mate it's trying to kill.
You can effectively cover one way as zerk, as long as you have a proper medic healing you. Especially on HoE, zerk WILL need a lot of healing. It is a fact. Press M1 to wipe trash, M2 sirens, expect other team-mates to kill/decap Husks/Bloat.
REQUEST HEALING when you spot a Fleshpound. You should always have a second guy(other zerk/medic) hammering the Fleshpound(s) to ensure they go down as fast as possible. You rarely need to parry IF things go as they are supposed to. Keep hammering the FP and it should drop fast. Usually it will get stuck in rage animation/get stumbled, so parrying is rarely necessary.
Even if you are holding a certain position, do not be afraid to back down when you think you're gonna get too much crap on you(for example, too many Sirens/Bloats/Husks at once)
NEVER waste your EMPs on Fleshpounds. Using EMPs on them is only a waste and nothing else.
Some(maybe all) of these tips don't work if your team does not know what they are doing or they can't read situations well. When playing with a team who have brains (so that will exclude almost all of the public games) a good berserker is invaluable in my opinion.
Also you should learn how to juggle multiple scrakes on you, if crap hits the fan.
So there are some few things which I personally think would help some zerks git gud instead of throwing EMPs on scrakes and IMMEDIATELY proceeding to hammer them.
Spoiler!
5% damage resistance so good plz nerf
Edit: Since we do not know how they're gonna change zerk skill-tree, these things might not work so well after that change comes.
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