Some things that annoyed me on Hell on Earth

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

2Clicks

Grizzled Veteran
Oct 27, 2012
1,278
26
48
kreso5;n2277204 said:
Well that's rather harsh.
Before I say anything, when it comes to being medic, I have yet to find person better than me. (best I can do to avoid I'm best).

http://prntscr.com/d35i1b
While my hours in game don't represent skill, I doubt that your statement was right. :)

That could just mean you play alot of games with the same ppl. And that youre the one that mainly plays medic! :p
 
  • Like
Reactions: kreso5

HunBonus

FNG / Fresh Meat
Dec 1, 2014
426
12
0
I absolutely agree with OP's #2 point. The amount of trash in boss waves is ridicolous and medium tier zeds have no place there.
Also, about the blocking gorefasts: I don't mnid them parrying bullets too much, but the fact they can "parry" the firebugs heatwave skill is so retarded that I can't even complain about it, cause I'm 100% sure it's just an overlook. So please devs, look into that..
About the speed of trash, I don't agree, thats good for HoE: they come at you charging viciously.

The rest of your points I'm kind of indifferent towards.
 

vexgass

Member
May 10, 2015
168
2
18
kreso5;n2277128 said:
Well, after playing Hell on Earth, here are few things that bugged me.

1) Why does Crawler deal so much damage? Wasn't already annoying that they can explode, but also be able to follow you easily and deal extreme damage? One crawler in one second can do more than what Fleshpound can with one hit, and that's not right. If they are going to be such nuissance, what's the purpose of Stalker existence? I thought she (He? It?) was supposed to be deadly surprise, not pesky crawler

that DMG should affect only zerker.
 

DreaderVII

Member
Nov 25, 2015
152
20
18
Sweden
2Clicks;n2277137 said:
Maybe not a bug. Maybe they were shot at before. Ive had this lots of times. You cant tell if a scrake has been damaged but I bet if they have their stun defence is probably higher than 101. I dont know for sure. Im not one for stats and such.

Yeah, I am ware that might be the case, but the bug I am certain about (or if it was called something else, I'm going with bug until I am corrected), is the instant rage and lunge forward as you hit the Scrake in the head, that should not happen because:

Scrakes incap threshold for Stun and Stumble is 100 (Says so in the 'doc of everything), Xbows Stunpower is 101 and Stumble power is 250, so he should -always- be stunned/stumbled if he's fresh out of spawn, this have not been the case sometimes in the solo and multiplayer games I played where I litterally watched the Scrake spawn and still couldn't stun/stumble him with a headshot from the Xbow, perked or not. I know I got a reply on this from someone more into the technical and they said the Scrakes simply ignored that incap randomly (That's why I am not sure if it's a bug or just bad coding). But this often leads to a instantly raged Scrakes coming in full speed for your face when you expect a Stun/Stumble, it makes the Xbow completely unreliable against Scrakes, either it have to work as detailed 100% of the time or not work at all and now it works...sometimes.
 

2Clicks

Grizzled Veteran
Oct 27, 2012
1,278
26
48
DreaderVII;n2277356 said:
Yeah, I am ware that might be the case, but the bug I am certain about (or if it was called something else, I'm going with bug until I am corrected), is the instant rage and lunge forward as you hit the Scrake in the head, that should not happen because:

<snip>

If this is the case then it should be posted in the bug reports sub-forum. So that the QAs/QCs can test for it and report it back to the developers for attention.