SasQuatch said:Artillery should be handled with care, what can I say Extreme care, like you would in real life, don't drop it whre your team mates might get close to, even the 'silly' ones
Aside from that, the server can also have a very low teamkill limit and or not use the artillery ratio setting for servers which can make a server more forgiving on team artillery mistakes.
Yeah...I love it when people get mad at getting TKs for their arty when they set it IN FRONT OF THE FREAKIN' OBJECTIVE WE NEED TO TAKE!
It's like...2 minutes left...reinforcments are low, we're close...ARTY ON THE WRONG SIDE, WOOZA!
Floyd said:I suppose I should post this in the server section, but could you explain which variable to set and how that setting works?
I see the following in the server ini files:
Just drive for me sometime - I promise to smack you nicely Seriously - anyone who enjoys playing from the gunner's seat should be smart enough to encourage people to learn to drive, to find hull-down positions, to jockey back and forth, to move while reloading and stop when loaded... takes practice, like everything else!Nifel said:Sounds like me trying to become a good tank driver, just won't happen since I get smacked around in chat for not doing exactly what the gunner wants.... *sigh*
REZ said:For people who are going to use arty, it's real simple, look at your map first... take into account where your troops are coming from, and where they need to go... NOW DONT DROP ARTY IN THAT AREA. In fact, if you want to be really effective, drop the arty in the path that the enemies take to the current objective.... not your mates. Brilliant.
Just because you say 'I'm dropping arty, look at your map' doesnt make it okay that you just dropped it IN THE CAPZONE WE NEED TO TAKE, or even worse THE PATH WE ARE TAKING TO GET TO SAID OBJECTIVE. It seems so elementary, but some people just dont understand the concept.