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Some things bump mapped, others not?

For some reason bump mapping is listed on the normal ue2 page too. http://wiki.beyondunreal.com/Legacy:Unreal_Engine_Versions/2

>Direct3D 8 and OpenGL 1.x support
>Hardware shader support for vertex shader and pixel shader
>Improved texture compression
>Environment mapped bump mapping and cube mapping
>Weighted skeletal animation
>Smooth-skinned geometry(skinning animation)
>Facial animation support (including lip syncing)
>Large scale terrain support
>Seamless mixing of indoor BSP meshes, static meshes, dynamic meshes, and terrain meshes
>High resolution 2048x2048 size texture support

I know all the other things are right.. weird.
 
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Isn't Deus Ex 2 based on UE2.5 and not UE2.X? Deus Ex 2 has bump-mapping. While it isn't a default component of the engine it appearantly has been added to it in at least this case and that's maybe why it's listed there (EDIT: Thief 3 is UE2.5 too, right? Because that game has bumpmaps too).

This doesn't mean TWI can just add it, like checking a checkbox somewhere.:)

The "faked bumpmaps" look pretty good anyway, I have to say.
 
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