some spread for grenades

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LemoN

FNG / Fresh Meat
Feb 26, 2006
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Prussotroll's Bridge
well... i was thinking of how to actually nerf grenades without touching their deadliness...

imho it would be good if you had more spread when throwing grenades further away...

this means grenades will still be extremly effective in cqc and for clearing rooms, but it will be more difficult to hit a tincan at 50m

maybe we could increase the inaccuracy by throwing arc?
the higher the arc you throw it the more spread you get, thus rendering those blind- over the roof- throws a bit less effective

this would be both realistic and good for the gameplay imo
 

Crusher

FNG / Fresh Meat
Nov 22, 2005
2,400
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Belgium
I can calculate things pretty well when I throw something, like let's say a rock. I would already be happy if they removed the jump-throw ability, you can't throw anything propper while in the air.
 

Quelpz

FNG / Fresh Meat
May 9, 2009
10
0
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I was annoyed with the dot-drawn-on-monitor crosshair precision throwing in RO. The free aim that guns have should apply to grenades too. Especially when sprinting.
 

barakas

FNG / Fresh Meat
May 15, 2009
402
210
0
agree.

Although it shouldn't be so much spread that it comes down to luck whether you hit something at medium range.

A little variance would be good, so that every now and then you might miss a window you're aiming for.

MORE IMPORTANT is having some realistic shrapnel modeling for grenades.

This could both increase and decrease the lethal range, making them more frightening and unpredictable.

In real life grenades aren't the same lethality no matter what angle you are standing at.

It would give grenades a stronger suppressive effect, if people at medium range had to duck to avoid shrapnel.

Then again, having realistic modeling, would allow for realistic "lucky" escapes, of someone standing relatively close to a grenade but no shrapnel actually hitting them.