Some of the weapon sounds have to be worked over

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FBOTheLiuetenant

FNG / Fresh Meat
Mar 20, 2006
640
104
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www.righttorule.com
Interesting video comparison about recording weapon sounds with different microphones. Different equipment gives you different sound.

Even the professional equipment varies in result. Some mics are just too sensitive to handle the pressure from a gun. I guess you'll just have to choose the one that represents the sound as you would perceive it on the range.

Also have to keep in mind the positioning and distance of each microphone. As well as the type shotgun vs cardioid/hyper-cardioid. Some microphones will pick up more bass the closer they are to the source of the sound, some like omni-directional mics will pick up sound from all directions and include more echo. There are quiet a lot of factors that go into recording, especially something like a PKM.
 

covertwoody

FNG / Fresh Meat
Aug 27, 2011
33
6
0
Also have to keep in mind the positioning and distance of each microphone. As well as the type shotgun vs cardioid/hyper-cardioid. Some microphones will pick up more bass the closer they are to the source of the sound, some like omni-directional mics will pick up sound from all directions and include more echo. There are quiet a lot of factors that go into recording, especially something like a PKM.

This.
People need to realise that there is no single microphone that can capture sound as it is, they all modify it (select a certain part of it) in some way. That way, there is no 'right' or 'wrong' way to record.
The way I would do it, is fire the weapon in an area similar to the maps ingame (not an indoors shooting range with hard walls), then setup multiple different mics for each increase of 10 meters up to 50 meters, then 100, then maybe more.
Keep the shooting range active, Then mix the sounds so they produce a sound the same as the ear percieves at those distances, by comparing to what you're hearing when standing at the range at those distances.

I think I would use 4 mics, record 8 different distances so that would mean 32 tracks per weapon in total. Then add reverb according to the environment through an ingame processor.
 
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Landrik

FNG / Fresh Meat
Mar 9, 2011
403
64
0
29
Fredericksburg, VA, USA
www.reenactor.net
At least it's a hell of a lot better than Ostfront's sounds where bolting and reloading sounds like it's done indoors and firing sounds like it's out in an open field. (At least on the Kar xD )

The MG-34 does sound a bit flat or dry, but perhaps they'll take some interest in adding a bit more of a 'spark' to it.

Also, does the MG-34 eject sparks while firing at night?

Mg-34 with tracer bullets - YouTube

and

Battle Scene from Downfall - YouTube

At 2:23.