Hello folks!
I got this game not so long ago and I love it. It's really fun and enjoyable but I think that there are a few things that could make this game better in my opinion.
1. Flare sticks-
There are many maps that make it difficult to aim or fight in general because it's way too dark (*Farm*). I think we should have flare sticks that you throw like grenades but instead of exploding they burn and make the area more visible. They take grenade slot so you can choose if you want to buy some grenades or you prefer flare sticks. Classes like Sharpshooter will prefer flare sticks on maps like Offices 'cause A. It's too dark to aim or see if something is coming. B. Ain't enough space to throw grenades.
The flare sticks will burn for about thirty seconds and I think it would also be pretty useful if they turned enemies on fire when they first hit the ground (but it's optional).
2. Med/Ammo kits-
I noticed how Medics are sometimes troubled 'cause they're not always on the right place or/and time to heal their mates. Solution? Med kits!
It's a well known fact that Medics have nothing but a Med gun which is kind of sad. Just like Demomans have Pipebombs, Medics should have med kits. They take about 2 slots and the Medic can equip more as he levels up. (Level 1: 2 Med kits//Level 6:6-8 Kits). The kits will heal about 20-30 hp and maybe it will depend on Medic's level (optional). The Medic can just throw a few med kits near their buddies so he can be sure that his friends will be safe while he goes to heal that poor guy on the other side of the map. Also the med kits will disappear every time the team clears the wave (to avoid stacking).
I got another similar idea but with ammo kits. The ammo kits will be for Support Specialist so he can throw 'em for the team. Not only this will make him a Support Specialist but will also help newcomers (People that join the game in the 4th wave won't have that much of dosh to spend for ammo).
3. Defibrillator-
I'm too sure about it yet and I still need to think how exactly it will work.
It's another tool for the Medic. It will allow the Medic to revive one team mate (or two?) each wave. Medic's level will determine how healthy the revived person will be (Maybe). TW could limit this so it won't be op. Like only one person per wave, or very expensive etc.
4. Sniper Rifle-
I'm pretty sure I'm far from being the first person to suggest that but I still think TW should give Sharpshooter a Sniper Rifle.
The Sniper rifle will have an adjustable zoom and slightly better zoom than Crossbow but will have 3x headshot damage multiplier (compared to Crossbow's 4x). In price of damage it will have a better zoom and more ammo (7 bullets/ 8 magazines). I mean seriously, how can you not give a Sniper Rifle to class who's specilization is to shoot heads. :x
I will probably have more ideas when I'll play more with other classes (I heard that there are also some issues with Firebug) but that's all for now.
These are my opinions and I don't expect everyone to like 'em but maybe some people will (hopefully ).
I got this game not so long ago and I love it. It's really fun and enjoyable but I think that there are a few things that could make this game better in my opinion.
1. Flare sticks-
There are many maps that make it difficult to aim or fight in general because it's way too dark (*Farm*). I think we should have flare sticks that you throw like grenades but instead of exploding they burn and make the area more visible. They take grenade slot so you can choose if you want to buy some grenades or you prefer flare sticks. Classes like Sharpshooter will prefer flare sticks on maps like Offices 'cause A. It's too dark to aim or see if something is coming. B. Ain't enough space to throw grenades.
The flare sticks will burn for about thirty seconds and I think it would also be pretty useful if they turned enemies on fire when they first hit the ground (but it's optional).
2. Med/Ammo kits-
I noticed how Medics are sometimes troubled 'cause they're not always on the right place or/and time to heal their mates. Solution? Med kits!
It's a well known fact that Medics have nothing but a Med gun which is kind of sad. Just like Demomans have Pipebombs, Medics should have med kits. They take about 2 slots and the Medic can equip more as he levels up. (Level 1: 2 Med kits//Level 6:6-8 Kits). The kits will heal about 20-30 hp and maybe it will depend on Medic's level (optional). The Medic can just throw a few med kits near their buddies so he can be sure that his friends will be safe while he goes to heal that poor guy on the other side of the map. Also the med kits will disappear every time the team clears the wave (to avoid stacking).
I got another similar idea but with ammo kits. The ammo kits will be for Support Specialist so he can throw 'em for the team. Not only this will make him a Support Specialist but will also help newcomers (People that join the game in the 4th wave won't have that much of dosh to spend for ammo).
3. Defibrillator-
I'm too sure about it yet and I still need to think how exactly it will work.
It's another tool for the Medic. It will allow the Medic to revive one team mate (or two?) each wave. Medic's level will determine how healthy the revived person will be (Maybe). TW could limit this so it won't be op. Like only one person per wave, or very expensive etc.
4. Sniper Rifle-
I'm pretty sure I'm far from being the first person to suggest that but I still think TW should give Sharpshooter a Sniper Rifle.
The Sniper rifle will have an adjustable zoom and slightly better zoom than Crossbow but will have 3x headshot damage multiplier (compared to Crossbow's 4x). In price of damage it will have a better zoom and more ammo (7 bullets/ 8 magazines). I mean seriously, how can you not give a Sniper Rifle to class who's specilization is to shoot heads. :x
I will probably have more ideas when I'll play more with other classes (I heard that there are also some issues with Firebug) but that's all for now.
These are my opinions and I don't expect everyone to like 'em but maybe some people will (hopefully ).