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Some ideas that should be taken into consideration by TW

Mizara

FNG / Fresh Meat
Jan 8, 2011
4
2
0
Hello folks!

I got this game not so long ago and I love it. It's really fun and enjoyable but I think that there are a few things that could make this game better in my opinion.

1. Flare sticks-
There are many maps that make it difficult to aim or fight in general because it's way too dark (*Farm*). I think we should have flare sticks that you throw like grenades but instead of exploding they burn and make the area more visible. They take grenade slot so you can choose if you want to buy some grenades or you prefer flare sticks. Classes like Sharpshooter will prefer flare sticks on maps like Offices 'cause A. It's too dark to aim or see if something is coming. B. Ain't enough space to throw grenades.
The flare sticks will burn for about thirty seconds and I think it would also be pretty useful if they turned enemies on fire when they first hit the ground (but it's optional).

2. Med/Ammo kits-
I noticed how Medics are sometimes troubled 'cause they're not always on the right place or/and time to heal their mates. Solution? Med kits!
It's a well known fact that Medics have nothing but a Med gun which is kind of sad. Just like Demomans have Pipebombs, Medics should have med kits. They take about 2 slots and the Medic can equip more as he levels up. (Level 1: 2 Med kits//Level 6:6-8 Kits). The kits will heal about 20-30 hp and maybe it will depend on Medic's level (optional). The Medic can just throw a few med kits near their buddies so he can be sure that his friends will be safe while he goes to heal that poor guy on the other side of the map. Also the med kits will disappear every time the team clears the wave (to avoid stacking).
I got another similar idea but with ammo kits. The ammo kits will be for Support Specialist so he can throw 'em for the team. Not only this will make him a Support Specialist but will also help newcomers (People that join the game in the 4th wave won't have that much of dosh to spend for ammo).

3. Defibrillator-
I'm too sure about it yet and I still need to think how exactly it will work.
It's another tool for the Medic. It will allow the Medic to revive one team mate (or two?) each wave. Medic's level will determine how healthy the revived person will be (Maybe). TW could limit this so it won't be op. Like only one person per wave, or very expensive etc.

4. Sniper Rifle-
I'm pretty sure I'm far from being the first person to suggest that but I still think TW should give Sharpshooter a Sniper Rifle.
The Sniper rifle will have an adjustable zoom and slightly better zoom than Crossbow but will have 3x headshot damage multiplier (compared to Crossbow's 4x). In price of damage it will have a better zoom and more ammo (7 bullets/ 8 magazines). I mean seriously, how can you not give a Sniper Rifle to class who's specilization is to shoot heads. :x

I will probably have more ideas when I'll play more with other classes (I heard that there are also some issues with Firebug) but that's all for now.
These are my opinions and I don't expect everyone to like 'em but maybe some people will (hopefully :D).
 
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Spoony

FNG / Fresh Meat
Oct 30, 2010
285
83
0
Norway
Hello folks!

I got this game not so long ago and I love it. It's really fun and enjoyable but I think that there are a few things that could make this game better in my opinion.

1. Flare sticks-
There are many maps that make it difficult to aim or fight in general because it's way too dark (*Farm*). I think we should have flare sticks that you throw like grenades but instead of exploding they burn and make the area more visible. They take grenade slot so you can choose if you want to buy some grenades or you prefer flare sticks. Classes like Sharpshooter will prefer flare sticks on maps like Offices 'cause A. It's too dark to aim or see if something is coming. B. Ain't enough space to throw grenades.
The flare sticks will burn for about thirty seconds and I think it would also be pretty useful if they turned enemies on fire when they first hit the ground (but it's optional).

2. Med/Ammo kits-
I noticed how Medics are sometimes troubled 'cause they're not always on the right place or/and time to heal their mates. Solution? Med kits!
It's a well known fact that Medics have nothing but a Med gun which is kind of sad. Just like Demomans have Pipebombs, Medics should have med kits. They take about 2 slots and the Medic can equip more as he levels up. (Level 1: 2 Med kits//Level 6:6-8 Kits). The kits will heal about 20-30 hp and maybe it will depend on Medic's level (optional). The Medic can just throw a few med kits near their buddies so he can be sure that his friends will be safe while he goes to heal that poor guy on the other side of the map. Also the med kits will disappear every time the team clears the wave (to avoid stacking).
I got another similar idea but with ammo kits. The ammo kits will be for Support Specialist so he can throw 'em for the team. Not only this will make him a Support Specialist but will also help newcomers (People that join the game in the 4th wave won't have that much of dosh to spend for ammo).

3. Defibrillator-
I'm too sure about it yet and I still need to think how exactly it will work.
It's another tool for the Medic. It will allow the Medic to revive one team mate (or two?) each wave. Medic's level will determine how healthy the revived person will be (Maybe). TW could limit this so it won't be op. Like only one person per wave, or very expensive etc.

4. Sniper Rifle-
I'm pretty sure I'm far from being the first person to suggest that but I still think TW should give Sharpshooter a Sniper Rifle.
The Sniper rifle will have an adjustable zoom and slightly better zoom than Crossbow but will have 3x headshot damage multiplier (compared to Crossbow's 4x). In price of damage it will have a better zoom and more ammo (7 bullets/ 8 magazines). I mean seriously, how can you not give a Sniper Rifle to class who's specilization is to shoot heads. :x

I will probably have more ideas when I'll play more with other classes (I heard that there are also some issues with Firebug) but that's all for now.
These are my opinions and I don't expect everyone to like 'em but maybe some people will (hopefully :D).
Excuse me did you use the search bar before you post your suggestions? All suggestions above have been mentioned so it's kinda old ;)
I like number 3 though...
 

Mizara

FNG / Fresh Meat
Jan 8, 2011
4
2
0
Excuse me did you use the search bar before you post your suggestions? All suggestions above have been mentioned so it's kinda old ;)
I like number 3 though...
I admit I found it too much of a trouble to look for every single suggestion ever made but I also mentioned a few details so some of it ought to be original. :p
 
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Sammers

FNG / Fresh Meat
Jul 2, 2009
1,647
547
0
Scotland
Sorry man, but I don't think these ideas will sit well with Killing Floor without making it kind of imbalanced.

And for the defibrillator, how do you bring someone back to life once they've been chainsawed in half? :p
 

Mizara

FNG / Fresh Meat
Jan 8, 2011
4
2
0
Sorry man, but I don't think these ideas will sit well with Killing Floor without making it kind of imbalanced.

And for the defibrillator, how do you bring someone back to life once they've been chainsawed in half? :p
How flare sticks will make this game imbalanced? :p

As for your question...thigmomorphogenesis?
 

Vaecrius

FNG / Fresh Meat
Aug 2, 2010
633
131
0
Burnaby, BC
members.shaw.ca
You almost never engage at more than 70m or so in this game.
(EDIT: At least not on the official maps - ElementarySchool and ShoppingMall do have the occasional super long range but they're also in very low-poly areas and really being able to acquire targets that far away is part of the challenge.)

I play at 640x480 and I've never felt the need for a sniper rifle with adjustable zoom.


EDIT: MountainPass. I stand corrected. But all the super-distant guys I've seen are trash zeds that you can totally afford to wait to get closer. :S
 
Last edited:

Getherer

FNG / Fresh Meat
Jan 2, 2011
34
0
0
Poland/UK
Hello folks!

1. Flare sticks sound like a good idea for me, i would more like if instead of flares include glowsticks! in randomised colours between red, blue, green, orange, red... it would look cool! Of course the glow should not be too big, like radius of 5-8m around...

3. Defibrillator- Instead of reviving with different hp amount i would suggest to include probability of successive revival... the higher level has the medic, the higher probability, and the higher lever has the player who died has got, the lower probability of success... and revival should only be possible for 10-15 seconds from death...
.
 

[UIT] Akame

FNG / Fresh Meat
May 5, 2009
1,280
129
0
My own personal hell
All of these are suggested all the time:

1. Flares: Unnecessary, but there is already a mutator for them.
2. Med/Ammo kits: Everyone already has a syringe and a quick heal button. Ammo is a balancing factor and ammo boxes already exist as map pickups.
3. Defib: Unbalanced.
4. Sniper: No and already exists as SA80.
 

Undedd Jester

FNG / Fresh Meat
Oct 31, 2009
3,071
881
0
Sheffield, England
Whoa this isn't straight from L4D2 at all! How many times have I seen this before?
I thoguht the same, but didn't say owt, because it would have been just about as curt as that :p

Nah seriously flare sticks in my mind are unneeded as Commandos and Firebugs should be taking the lead in dark areas.

Med ammo kits seriosuly detract from the skill of the game. Health is already easily taken care of and Ammo plays an integral part in weapon balance.

Defibrillator is just asking for balance troubles and also screams that infamous swear word L4D2!

As for a Sniper Rifle I'll take any weapon as long as its well made, looks tasty, has an individual role to play and is appropriately balanced. Although tbh I doubt the Sharpie really needs another weapon... mind you with this recent update a weapon that makes headshots slightly easier couldn't hurt... and bolt action is pure gun porn awesome :)
 
Last edited:

Benjamin

FNG / Fresh Meat
May 17, 2009
3,650
635
0
France
All of those ideas (except for flares) look like they were ripped directly from L4D/2, I must say.

However, I've said it before and I'll say again: I would love to see flares implemented in this game. At least then we may start to see some dark, scary maps that are actually playable. :)
 

BigDawgKS

FNG / Fresh Meat
Jan 5, 2011
55
9
0
3. Defibrillator-
I'm too sure about it yet and I still need to think how exactly it will work.
It's another tool for the Medic. It will allow the Medic to revive one team mate (or two?) each wave. Medic's level will determine how healthy the revived person will be (Maybe). TW could limit this so it won't be op. Like only one person per wave, or very expensive etc.
What is this, BF2? That's a really idiotic idea. Maybe, just MAYBE it would be fine if there was a small (very small) chance that instead of dying, a player could be incapacitated and require a medic to get him on his feet again (at very low health), but even that seems like it's pushing it...
 

BenioX

FNG / Fresh Meat
Jan 20, 2010
2,014
703
0
27
Poland
www.youtube.com
1. Flare sticks-
There are many maps that make it difficult to aim or fight in general because it's way too dark (*Farm*). I think we should have flare sticks that you throw like grenades but instead of exploding they burn and make the area more visible. They take grenade slot so you can choose if you want to buy some grenades or you prefer flare sticks. Classes like Sharpshooter will prefer flare sticks on maps like Offices 'cause A. It's too dark to aim or see if something is coming. B. Ain't enough space to throw grenades.
The flare sticks will burn for about thirty seconds and I think it would also be pretty useful if they turned enemies on fire when they first hit the ground (but it's optional).
Use F button or alt fire at pistol/shotgun

2. Med/Ammo kits-
I noticed how Medics are sometimes troubled 'cause they're not always on the right place or/and time to heal their mates. Solution? Med kits!
It's a well known fact that Medics have nothing but a Med gun which is kind of sad. Just like Demomans have Pipebombs, Medics should have med kits. They take about 2 slots and the Medic can equip more as he levels up. (Level 1: 2 Med kits//Level 6:6-8 Kits). The kits will heal about 20-30 hp and maybe it will depend on Medic's level (optional). The Medic can just throw a few med kits near their buddies so he can be sure that his friends will be safe while he goes to heal that poor guy on the other side of the map. Also the med kits will disappear every time the team clears the wave (to avoid stacking).
I got another similar idea but with ammo kits. The ammo kits will be for Support Specialist so he can throw 'em for the team. Not only this will make him a Support Specialist but will also help newcomers (People that join the game in the 4th wave won't have that much of dosh to spend for ammo).

3. Defibrillator-
I'm too sure about it yet and I still need to think how exactly it will work.
It's another tool for the Medic. It will allow the Medic to revive one team mate (or two?) each wave. Medic's level will determine how healthy the revived person will be (Maybe). TW could limit this so it won't be op. Like only one person per wave, or very expensive etc.
Go play Left 4 Dead

4. Sniper Rifle-
blahblahblahblah[...]
Spoiler!
 

sverek

Active member
May 20, 2009
435
234
43
aw, poor guy.

Yes, we don't have sniper rifles, cause we don't have snipers.

We have Sharpshooters instead ;)
 

Nanostrike

FNG / Fresh Meat
May 19, 2009
2,027
250
0
aw, poor guy.

Yes, we don't have sniper rifles, cause we don't have snipers.

We have Sharpshooters instead ;)
Give the M14 a 2x scope (Roughly 1/2 the zoom of the X-Bow) and we'd have pretty darn close to a sniper rifle. It's craptastic Iron Sights gimp it.
 

sverek

Active member
May 20, 2009
435
234
43
nah, I'd rather have more open iron sight (like LAR). Current one covering lots of view and not really helpful.