Signed.
I can shed some light on this one though:
A dev said it would decrease network performance too much if the tanks sounded louder.
Louder engine sound = higher radius where the sound can be heard = more players need to receive the info (location, ...) of the tank = more network trafic = more lag. Don't know the specifics, but that's what it came down to.
wouldnt it be possible to make that client side?
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