Solution to Auto TK Kicks and Asshats

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Monstar

FNG / Fresh Meat
Apr 13, 2006
125
2
0
The current Votekicking system does not work. In the year I have played RO:OST I have never seen anyone kicked using the votekick method. Most of the times you need an admin on a server, there isn't one. There are some popular servers like Snipergroup that never have one. Let's face it, there's a lot of people playing RO whom we wish simply did not exist. I think the solution is a different kick/ban system.

If a person initiates a kick against another person, everyone should immediately be given the quick option of yes or no, with the button for yes and no being listed in the message with the person that is nominated for a kick. If a player is kicked twice in the same day they should be banned for at least 24 hours on that server. There should also be a time limit on how often a person can nominate another for a kick. In addition, if a player leaves a server, that kick vote should still take effect. This addresses the issue of people leaving and coming back before they can be kicked, so that they can be banned if asshatery continues.

This would do away with TK auto kicks, which seem to hinder good players more than it does the asshats. It would also put the power of admin into the hands of the community on most servers. It worked very well in AA. I hope the Devs will seriously consider this idea.
 

Fedorov

FNG / Fresh Meat
Dec 8, 2005
5,726
2,774
0
why not simply ban him 24h if the guy is autokicked 3 times in one day?

I wouldnt like votekick messages while I play, some people may abuse that and spam that all the time, and some people can get kicked for no reason
 

SiC-Disaster

FNG / Fresh Meat
Dec 16, 2005
4,890
679
0
35
Netherlands
www.tangodown.nl
Well, it sounds good, but i know from some other games that there are asshats who still abuse this system.
Make one friendly kill to them (by accident of course), or just say something about your team's poor performance, and off you go lol.
Most people dont know what's going on and just randomly select an option, mostly yes and especially when youve got a higher score then said person lol.
 

Atomskytten

Active member
Jul 18, 2006
467
54
28
49
Or try a different approach: Have a mutator that allows the player that was tk'ed to activate a command that force the tk'er to commit suicide and thus it will cost the tk'er his own life to kill a team mate - a sort of atoning for his sins way albeit at the tk'ed victim's discretion..
 

Fedorov

FNG / Fresh Meat
Dec 8, 2005
5,726
2,774
0
We dont wanna ban good Squad Leaders just cause idiots run into his arty......

then remove autokick if the tk was because of artillery, or increase the limit for arty tks, or just kick him, but dont count it in the ban system if it was an arty tk autokick

there are many possibilities
 

Fedorov

FNG / Fresh Meat
Dec 8, 2005
5,726
2,774
0
Or try a different approach: Have a mutator that allows the player that was tk'ed to activate a command that force the tk'er to commit suicide and thus it will cost the tk'er his own life to kill a team mate - a sort of atoning for his sins way albeit at the tk'ed victim's discretion..



thats bad, it only punishes accidental tkrs, but for idiots who only care about tking and pissing people off, they dont care if they die or if they are autokicked, so there is no point in that, and its not realistic to commit a tk by accident and suddenly you become emo and die from regret
 

Atomskytten

Active member
Jul 18, 2006
467
54
28
49
The only really effective solution to intentional tk'ers is an active admin on the server who slaps permbans on everyone who intentionally tk's and as long as every server don't have active admins there will be intentional tk'ers - "live with it or leave the server" that seems to be the only options for now..
 

Fedorov

FNG / Fresh Meat
Dec 8, 2005
5,726
2,774
0
the third option is posting sugestions in this forum and hope there will be some fixes in the next patch
 

6y6JIuK_IZM

FNG / Fresh Meat
Apr 2, 2007
43
0
0
54
Russia
Yesterday a jerk was giving voice command "AT troops needed here!" on the Kaukases map - endlessly, the whole map through. Kick and ban by steam ID was necessary there! When some irritated people started to vote to kick him he would change his name, he would even take someone else's name from the other team.
Also, on Basovka, he took the role of the russian squad leader and amused himself by not using arty and by throwing smoke granades inside the command bunker spawn so that many people could not find their way out in the heavy smoke! :D The axis did win that time... :D
I'll say it again - Kick and ban by steam ID was necessary there! Not by name.
 

Fedorov

FNG / Fresh Meat
Dec 8, 2005
5,726
2,774
0
if 4 people dont forgive you getting an session ban will seriously stop nasty tkers for a while.

ok, good, but thats not how the tk mutator worked in the mod, it only kicked people (or thats what I remember)

a good thing would be that after 4 tks and 15 seconds after the forth unforgiven tk (I add the seconds so squad leaders are not insta-banned), then ban the guy for 24h at least
 

Rich_Zap

FNG / Fresh Meat
Aug 8, 2006
251
0
0
Airbuccaneers, a mod for UT2004 had a variant of the tk forgive mutator.

Essentially it was the same, if you tked someone then they got a message saying 'To forgive player ------ Press f6'. If you didnt get forgiven 3 times ina row you were kicked from the server.

If you rejoined you only had 2 opportunities to tk before you were kicked if you werent forgiven and if you rejoined after that you had only 1. If you tked again at that point you receieved a session ban, changing name did not help.

I thought it was a pretty good system as most of the time accidental tk's were forgiven quite readily. Also it didnt actually register the tk's until a short time period had passed or the user had pressed f5, f6 to forgive or not. This stopped a mass accidental tk (such as killing a friendly battleship as any old ABU player will know ^^) from immediately kicking you and gave a chance for the victims to forgive you.
 

Zetsumei

Grizzled Veteran
Nov 22, 2005
12,458
1,433
113
34
Amsterdam, Netherlands
ok, good, but thats not how the tk mutator worked in the mod, it only kicked people (or thats what I remember)

a good thing would be that after 4 tks and 15 seconds after the forth unforgiven tk (I add the seconds so squad leaders are not insta-banned), then ban the guy for 24h at least

That's because servers set the punishment for the tk forgive mutator to a kick. not to a session ban or full ban. But your problem was with actually getting people to vote for it not the punishment set by the server ^^.
 

Fedorov

FNG / Fresh Meat
Dec 8, 2005
5,726
2,774
0
I dont think people should vote for kick as the one who opened this topic thinks

messages that interrupts the gameplay are bad
people may spam them
you can easily get an unfair kick/ban, specially if you piss off a clan

so thats why I think they should take the old tk mutator and make it work
 

PUTZ

FNG / Fresh Meat
Nov 21, 2005
4,563
634
0
Baltimore, MD, USA
but that one does not prevent serial tkers from rejoining the server

actually it did. you set the server to ban someone for having X teamkills. if the person who was TK'd typed 'NP" it would erase that teamkill. if not, the server would kick and ban after the set number...
 

Fedorov

FNG / Fresh Meat
Dec 8, 2005
5,726
2,774
0
thats cool, then someone should make it work again, and maybe tweak it for possible artillery accidents
 

Zetsumei

Grizzled Veteran
Nov 22, 2005
12,458
1,433
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Amsterdam, Netherlands
thats cool, then someone should make it work again, and maybe tweak it for possible artillery accidents

Well the person that made the mutator was at his wits end, to what caused the server crashing sadly. Because of the wording after you people usually forgave people. And people always said sorry after a tk.

You killed a teammate, You've been forgiven by your teammate

You were killed by your teammate, You forgave your teammate you're a noble person :D