Granted, the bare-bones death-match works okay. I can actually shoot in a "shooter" game.
But how does a company dare to release an unfinished game like this? The stat tracking is ridiculous, the controls are unnecessarily clunky (yes, even for a game going for realism), and that's not even getting to the one-off anomalies.
Was Tripwire broke, needing to push the game out onto the market to stay afloat?
This seems to be the state of the game industry today, and its making PC gaming, especially, look bad. Ever since a company could patch a game, games have released in shameful condition. And we players just eat it up.
Part of me wants to blame the beta testers who just wanted to get good at the game before release, instead of reporting bugs. After all, if you paid the extra ten bucks you got in early and even earned some crappy unlocks that don't all work yet. But beside all that, there are simply too few repercussions for a company, with hype on its side, to release a solid game.
The player will suffer instead. Even if Tripwire fixes this game, the casual player, normally used for cannon-fodder, will have already run off to play Star Wars: Leia's Jugs, Finally and you'll be stuck with the same three, reasonably full, servers you had in RO1. That's right, a 64-man circle-jerk on a good day.
But how does a company dare to release an unfinished game like this? The stat tracking is ridiculous, the controls are unnecessarily clunky (yes, even for a game going for realism), and that's not even getting to the one-off anomalies.
Was Tripwire broke, needing to push the game out onto the market to stay afloat?
This seems to be the state of the game industry today, and its making PC gaming, especially, look bad. Ever since a company could patch a game, games have released in shameful condition. And we players just eat it up.
Part of me wants to blame the beta testers who just wanted to get good at the game before release, instead of reporting bugs. After all, if you paid the extra ten bucks you got in early and even earned some crappy unlocks that don't all work yet. But beside all that, there are simply too few repercussions for a company, with hype on its side, to release a solid game.
The player will suffer instead. Even if Tripwire fixes this game, the casual player, normally used for cannon-fodder, will have already run off to play Star Wars: Leia's Jugs, Finally and you'll be stuck with the same three, reasonably full, servers you had in RO1. That's right, a 64-man circle-jerk on a good day.