So whats the next ideea for a red orchestra update?

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Kage78

FNG / Fresh Meat
Oct 29, 2012
62
0
0
Finland
I would be very satisfied with adding of RS features like flamethrowers, light mortars and landmines into HOS.
 

Jpz38 Hetzer

FNG / Fresh Meat
Feb 21, 2013
1,715
4
0
Tiger vs kV 2 seems very absurd...

I dissagree, think about, the both were well armed, the both had a extremely powerful main gun, they both have slow turret rotation, the both barly worked (reliability wise) and were both extremely bad ***. Though I do agree the tiger was far superior
 

Jean_Luc_Picard

FNG / Fresh Meat
Jul 7, 2014
254
0
0
I would be very satisfied with adding of RS features like flamethrowers, light mortars and landmines into HOS.

They need to fix those in RS before they do anything like that. The flamethrower is overpowering, especially on defense (which it should never be on) and the explosions now are so wimpy you can survive a blast 3 meters away it seems.

And I kinda disagree on the light mortars. There already is mortars in the game and light mortars weren't used all that much IIRC.
 

Kage78

FNG / Fresh Meat
Oct 29, 2012
62
0
0
Finland
They need to fix those in RS before they do anything like that. The flamethrower is overpowering, especially on defense (which it should never be on) and the explosions now are so wimpy you can survive a blast 3 meters away it seems.

And I kinda disagree on the light mortars. There already is mortars in the game and light mortars weren't used all that much IIRC.

The flamethrower will be just fine when both sides will have it. Concerning the 50mm mortars, both German and Soviet organisations had light mortars in their organisations until 1943. Germans at Platoon level and Soviets at Company level.
 
Aug 19, 2010
183
4
18
I dissagree, think about, the both were well armed, the both had a extremely powerful main gun, they both have slow turret rotation, the both barly worked (reliability wise) and were both extremely bad ***. Though I do agree the tiger was far superior
I think there weren't many (if any) battles betweed KV-2 and Tiger. KV-2 was phased out from service in the same year Tiger's production started. I think KV-1 would be a better choice, because it was used throughout WW2. Late models were even a little bit better armored than Tiger I. The worst thing in KV-1 would be it's gun, which is practicly same as the one in T-34.

And I kinda disagree on the light mortars. There already is mortars in the game and light mortars weren't used all that much IIRC.
Can't find production numbers, but judging by captured numbers of Soviet mortars in Finnish Army, 50 mm was more produced than the bigger caliber ones in WW2. In fact, 50 mm mortar was the most captured artillery weapon of all. Only other thing that might explain the high number of captured 50 mm mortars, is that light mortars have to be used near the frontline.
 

SRTP-14

FNG / Fresh Meat
Nov 12, 2014
101
4
0
Tanks. Tanks. Tanks.
Most of players had never played class tanker, or anti-tank.
And nobody likes tank maps.
 

Raven1986

FNG / Fresh Meat
May 24, 2014
1,067
9
0
The problem with tanks right from the start was the AI machinegunner, the bots had thermals that could sense you through everything.
Being tank commander with the AI on mg was godlike.

That is the main reason in my eyes why tanks are hated, people did not forget the gruesome experiences they had with those aimbots.

Next inside tankspawning is still not working properly. I had several times on Bridges now that I wanted humans to join my tank, I had it unlocked yet no one could join. Locking the tank in the first place was the first invention yet.

Tank driving with friends was a lot of fun on Combined Arms and Ostfront. Coordinating your moves via TS already a single Panzer IV could wreck havoc to the Red Army Tank Corps.

I remember driving in circles around an IS2 whilst my main gunner was firing round after round in it until the beast finally gave in.

That was awesome times, now with the tank locking and the infinite spawn queue as tank crew spawning doesn't work properly, no fun no more.
 

LugNut

FNG / Fresh Meat
Feb 12, 2011
2,288
117
0
Tanks. Tanks. Tanks.
Most of players had never played class tanker, or anti-tank.
And nobody likes tank maps.

And nobody likes tank maps.

I think instead of wishing for more tanks and CA maps, we should be wishing for a new player base.

Want to clear a server? Pick any tank map.

I've never seen a tank server with more than a handful of players. The current maps aren't that bad, and tanking maybe isn't perfect, but isn't horrible, yet still zero interest.
 

Catalavos

FNG / Fresh Meat
Oct 5, 2010
1,327
53
0
Baltimore, MD
And nobody likes tank maps.

I think instead of wishing for more tanks and CA maps, we should be wishing for a new player base.

Sad but very much on-the-money. If the scenario were reversed and we had dozens of tanks, think of how few people would take an infantry role if they only had 2 guns to choose from per faction.

For any future update I'd forgo any more vehicles and work on smaller, less work-intensive projects that can add more depth to the fighting. Landmines, an HHL 3 that actually works as it should, German greatcoats and other period-correct uniform variations for both sides. Maybe some new animations for the existing characters, overhaul of the communication system (the rosette sucks) and any new maps would be a plus.

I would also have a few wishes for the SDK. Some more stock assets for custom mappers to play with like a Village House that you can actually enter, industrial tools like lathes and mills to make it possible to really dress-up a factory map, an autumn texture for the existing trees, some more destructibles, a few more generic building assets like intact and half-destroyed walls, roof and floor pieces, etc...
 

SRTP-14

FNG / Fresh Meat
Nov 12, 2014
101
4
0
Increasing bonuses for anti-tank.
For Example:
+ 20 points for killing tanks
+ 10 points transport.

Possible extra points for critical damaged tanks.

Now there is no motivation to play this class. No points. No frags. Only death.
 

Raven1986

FNG / Fresh Meat
May 24, 2014
1,067
9
0
My absolute main issue with tanks is this suicidal running up towards the tank with the AT nade at the ready. Worst thing that happens is running into the spawn protection while attempting to kill the tank.

On Pavlov and RedOctoberFactory the Soviets can position their T34 in a way the AT and pioneer classes can't reach it with a satchel or AT nade. :eek:
 

=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,794
890
0
55
Newton, NJ
To be honest, you lost many of the tankers and CA players when RO2 came out with only 2 tanks AND the 6 month speculation for new vehicles ended up being nearly 3 years. A lot of those ROOST vets are still playing DH or disappeared altogether.

So while there are still some here that want tanks and CA maps like me, the rest/leftover players that are here don't or don't care because they didn't experience all the vehicles that ROOST and it mods produced :(
 

TrOOper

Active member
Jul 19, 2006
542
74
28
your moms house!
To be honest, you lost many of the tankers and CA players when RO2 came out with only 2 tanks AND the 6 month speculation for new vehicles ended up being nearly 3 years. A lot of those ROOST vets are still playing DH or disappeared altogether.

So while there are still some here that want tanks and CA maps like me, the rest/leftover players that are here don't or don't care because they didn't experience all the vehicles that ROOST and it mods produced :(

sadly, you have nailed it Mr. Moe!